thfswe wrote:well intresting but as you said...I have an account on your forum, even tho it´s a joke to call it a forum, it is just a mess to read, in any forum that works with game mods or similar you usally find pinned topics about latetst relaeases, problems...bugs etc...and most importent of all...updates and releases.
thfswe wrote:And been reading on your forum about map updates ..........been reading some of the topics for tha past year...when are those updates coming.....probably never...
That's not true. We
have these pinned topics. We
have information about the latest releases (even some dedicated non-forum pages to it). But apparently you quickly glanced over there:
Troubleshooting:
https://www.promods.net/viewforum.php?f=5
ProMods Blog:
https://blog.promods.net (for all the relevant news about releases and such)
thfswe wrote:I have all major dlc´s so far including france, so I have tested your map and it so full of bugs, and after some searches ... reading on your forum...ohh must be a model update and we didn´t test that area beacuse it was not changed in this relase...then you have a problem..well it is a bit obvious that if you update models you will have problems else where .. but why beta test the map ...we only changed a few places ....see the problem here...
We keep the changes to a minimum just to keep the number of possible new bugs to a minimum. 2.16 is considered to be a minor/maintenance release (all 2.x0 releases are major releases). Since we don't change much in minor releases, we don't require much beta testing in theory. And for most maintenance releases, this usually worked quite well, but as with anything, this mod is so complex that small bugs can easily sneak in unnoticed. For instance, there is one bug where the collision of one variant of one prefab that is only used once in that setup in a location that didn't receive any changes.
The problem with this patch is that we had to convert thousands of models. Now, 99.9% were no problem. It was 1% that was corrupt, of which 5% of that was broken beyond repair and required full replacement map-wide. We had to replace those and thus we've gotten rid of some ancient models that were broken for a long time without any notification. However, this was not enough, as we found out some more undocumented changes in the game that either lead to glitches or even crashes. We tried to fix those before the release as quickly as possible, which was more difficult than it sounds; you first have to figure out what exactly goes wrong and then you have to figure out how to solve your problem. All the while the community is breathing in our neck to come with a new release because ProMods 2.15 doesn't work with the latest patch and they want to keep on playing the map with the latest patch. So with that kind of time pressure, you really want to release the map as soon as possilbe, and then there is always the risk that a few bugs slip into the game. And there are a few bugs that get reported over and over again, so it
may look that there are a lot of bugs while in fact it's the same bug being reported repeatidly. Another thing is that people blame us for bugs that are caused by other mods (like Project Balkans that causing numerous invisible walls on our map areas). I don't know what your experience is with "full of bugs", but I can assure you that other maps have relatively the same amount if not more bugs.
thfswe wrote:Also refeering all probems and bugs to the upcoming so called hotfix. that also takes some seraching to find.....so where is that hotfix....any serious modder would have done that as soon as possible...Promods excuse would be ...we are only a few people working on this map...
Fixing is easy; the main problem is redistribution. We prefer to distribute the fixes in one batch instead of hotfix upon hotfix upon hotfix. Even with just a single hotfix, there are a lot of tech savvy users that have no idea how to apply the mod in-game, even when we give instructions
on the download page!
thfswe wrote:And if you even post a something releated to the topic you get told to use the search function
If you get the same questions being asked ten times a day, it's no wonder you get tired of answering them, especially when one quick search would do to find your answer. We can better spend time on, you know,
developing and fixing the mod than to answer the same redundant questions over and over again.
thfswe wrote:Well there are a few other maps oyt there..MAHPRO...released for 1.27..works like a charm without lags or fps losses...that must be hughe team.
RUSMAP, I guess a hughe team there to since the map runs on 1.27 without major fps losses or bugs.......................................
Well, those map mods (or most map mods in general) don't get into the same complexity levels as we do. They basically re-hashing what SCS (and FLD) gave to them, added some extra models, but do nothing extra under the hood. We, however, try to push the limits on our map and try to implement new features that other map mods don't have, such as:
- New prefabs and road templates for each country, totalling a few hundred new items. This includes snowy roads and roads with uneven collison surfaces.
- New sign template assets varying from new models to fonts and symbols, all tailor-made for each country.
- >2500 new sign templates, five times more than SCS has in total.
- Complete rebuilds from scratch of default map areas; half of Belgium and Germany is completely new.
- Thousands of new models.
- Hundreds of custom interchanges. (Fun fact: SCS abandoned making new single-prefab based interchanges in the France DLC because of performance issues regarding loading the prefab geometry and drawing distances).
Funny enough, both MHAPro and RusMap use some of our assets. So even if you completely despise ProMods, you can't escape it completely with these mods; they both have to thank us for something one way or another...
thfswe wrote:And who Am i to say all this...
Well was part of a great team who developed a game to a working 1:1 simulator with hydraulics and a few motion sensors for a public place in my country.
Some forums have been set up and they are still working today as they where intended from that start.......
Well, good for you. But does it include a customer service in a dozen languages serving thousands of users, while at the same time, it also has to back-end the download the mod itself? Then things get a bit more complicated...
thfswe wrote:Probably would I guess that I have modded games, while you still where dipers, today I only mod for my self with varios games, beacuse as many of the other very talanted modders outa there you get tired of people staeling mods etc.
Well, good luck with developing mods in 1992...
Please don't assume my age again, for your own sake...
thfswe wrote:Finally the question you did not answer....
Adfly is the worst spreader of spy and adware...why do you decided to use that ..or is that PROMODS policy to support that...there is other and far better sites than that site to use if you need ad income!!!!
The rest of this story will continue on PROMODS site
Nothing is really for free on the internet. Every website has to generate income one way or another to keep up the server. We could've hidden ProMods behind a pay wall, but we've always offered a free alternative. But even with the free alternative, we have to generate some income to cover the costs of our quite beefy dedicated server (and that ain't cheap). Adfly only harms if you actually click on these dodgy advertisements. And if you don't like that, there's always Adblock.
I think we're done talking here, sir.