NOTE 1: There might be some problems with the included .scs file, since it was created based on the early 1.14 version. SCS has changed something and then they patched something back. There is no 100% guarantee it will work.
NOTE 2: If you are using -x64bit flag (or whatever it was) then most likely this dll will not work - it will not be loaded by the game itself.
NOTE 3: Thanks everybody for your patience, understanding and involvement. There are some exciting news in the preparation, namely Alpha 2 is on it's way and it might be a blast if all goes well.
Step 0: ============= Extract the zip archive somewhere of your free choice. Blink your left eye to make the process less dull.
Step 1: ============= Copy "plugins" folder from the zip to where the "eurotrucks2.exe" resides.
In my case (Steam version) it is at "C:\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86". If you are using a non-steam ETS2 for the reasons unknown, then it should be somewhere in "Program Files" or similar. The folder you are after is "\bin\win_x86" under your ETS2 installation.
NOTE: Copy the "plugins" folder itself, not just it's contents. If you happened to have a /plugins folder already then merge their contents.
While it copies, put your fingers together and take a deep breath from the north-west direction.
Step 2: ============= Copy "TruckSoundPluginDeps.scs" to your mods folder. You most likely know where to find that... ...which is at "C:\Users\yournamehere\Documents\Euro Truck Simulator 2\mod".
Look over your left shoulder to your right ankle to validate the cluster integrity.
IF PROBLEMS ARISE =================== =================== If installation went well you should now see an in-game message about "SDK features being requested".
If you don't see this and all you get is a silence (except truck starter/shutdown sounds), then install the official Visual C++ runtime from here. Choose the 32 bit version despite you might be running an x64 Windows.
GAMEPLAY ============================== ============================== Choose one of the original Scania trucks (R or Streamline). Reason for this is that I'm a lazy cock. "TruckSoundPluginDeps.scs" currently only silences those original sounds. Plugin will work just fine with any other truck, but you will hear both sounds (original + new).
IMPORTANT NOTE: Disable any other sound mods which could interfere with Scania volumes. If you have mods named as "zzzzz..something.scs", then rename my file to have more "zzz..s", like "zzzzzzzzzzzzzzzzzzzzzzTruckSoundPluginDeps.scs". You definitely want it to be the last one loaded.
If you happen to have an ingame console activated then you can use "sdk unload" + "sdk reload" commands to disable/enable the plugin. Just in case you want to drive the Iveco
PS: I'm looking for a volunteer, who could modify (nullify) volumes for all other trucks + some most popular addon rigs. PM me.
ACKNOWLEDGEMENTS ========================= ========================= Big thanks go to (in no particular order):
Cadde for being active in general and providing valuable solutions to compatibility issues. Five_Tech aka. Tomass for being a good man and helping me out with an Alpha test. SCS team for making a great and moddable game. Mr. Kriechbaum for some of the sound loops I probably nicked from one of his excellent mods.
SOME RULES UNFORTUNATELY ============================== ============================== It is strictly forbidden to re-upload this software to any third party download servers. Especially those with loads of banners and other annoying stuff. If you want to feature this mod on your blog or mod site, feel free to do so, but you MUST LINK BACK to this original forum thread.
Last edited by KombLV on 11 Jul 2016 11:31, edited 7 times in total.
I thought about this many months ago... but i am not able to make a plugin. brakes sounds depending of the lenght you stay on the pedal, instead of a "pfffff" when you release it, gear change depending of the charge of the gas pedal and not only when you change a gear, etc...
Joined: 06 Feb 2013 22:32 Posts: 4962 Location: Stockholm, Sweden
Very, very cool. I really like the way the sound behaves The RPM span on the sound itself should be a bit wider imho, the revs souds a bit high on lover revs. Also the engine sound file is a bit short I guess as you clearly can hear it's a loop. Yeah, I know it's an alpha and you probably have better stuff in the box, but this is such a huge improvement to how the engine sound sounds so I just gets exaggerated
Joined: 13 Jan 2014 17:41 Posts: 45 Location: Berlin, Germany
Thanks guys for good words. I think I'll be able to devote myself tonight and will release it around 21-22:00 (Berlin time, UTC +1). Still have to fiddle with data packaging - since I'm not a C++ guy (I'm a web developer by trade), all this takes extra time for me. Beer does help sometimes
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