Frosty Winter Weather Mod v9.7 [Upd: 09 Dec 2023]

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grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1051 Post by grimes » 15 Apr 2017 12:33

jules.raton - Off road driving down a cliff is not going to end well :)
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jules.raton
Posts: 215
Joined: 11 Oct 2016 13:38
Location: Paris, France

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1052 Post by jules.raton » 15 Apr 2017 13:36

Oh it didn't, that's for sure. (Quicksaved at the top so I'm good)
But it was a hell of a sight and experience from the cabin view! :mrgreen: Wish I recorded it!
spdscs
Posts: 1
Joined: 04 May 2017 12:58

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1053 Post by spdscs » 04 May 2017 13:05

Just wanted to say thanks for the great mod. I am relatively new to ETS2 but have driven most of the maps and DLCs. Using Frosty Winter with physics its almost like a new game, well worth the cost of the beer :-)

Thanks again!
Steve
grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1054 Post by grimes » 04 May 2017 22:07

Thanks very much spdscs, much appreciated!
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Grimples
Posts: 934
Joined: 20 Dec 2014 17:33
Location: in a tea cup

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1055 Post by Grimples » 05 May 2017 05:10

Before i download this do i really need to enable HDR & Colour Correction, i never use HDR, i dont like it, it's fake. What would the results be i keep them both disabled.

Thankyou
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wik412
Posts: 187
Joined: 28 Jun 2016 14:42
Location: Russia, Mosсow

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1056 Post by wik412 » 05 May 2017 05:47

@Grimes

Thank you for your mod.
But in the territory of New France the game crash, with an error:

Code: Select all

01:16:01.839 : <ERROR> model_template.cpp(600): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Mismatch between number of parts in geometry (.pmg) and description (.pmd) files for '/prefab2/sawmill/sawmill_01_fr.pmg'.
I have:
frosty_6_3.scs + frosty_snowy_landscape_6_3.scs + frosty_snowy_roads_6_3.scs

Thanks
Sorry for bad English
Просите, и дано будет вам; ищите, и найдете... (Ask and it shall be given you; seek and you will find...)
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grimes
Posts: 1236
Joined: 17 Oct 2014 16:06

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1057 Post by grimes » 05 May 2017 15:30

Grimples - They're only recommendations, if you don't like HDR then it's fine not to use it.

wik412 - If you're using Animated Gates or New Unloading Zone then place them above Frosty to avoid the conflict.
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Grimples
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Joined: 20 Dec 2014 17:33
Location: in a tea cup

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1058 Post by Grimples » 05 May 2017 17:08

Ok Grimes, TY. Cannot wait for winter :D
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wik412
Posts: 187
Joined: 28 Jun 2016 14:42
Location: Russia, Mosсow

Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1059 Post by wik412 » 05 May 2017 17:58

@grimes
Thank you, yes I use the animated gates. I'll know.
Sorry for bad English
Просите, и дано будет вам; ищите, и найдете... (Ask and it shall be given you; seek and you will find...)
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Masha89
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Joined: 12 Apr 2017 14:34
Location: - X-town -
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Re: Frosty Winter Weather Mod v6.3 [Upd: 14 Apr 2017]

#1060 Post by Masha89 » 06 May 2017 00:19

@wik412
Hello here :). I would, have to play 27th games, but I'm on 26th... all from due TSM-map. Animated gates, maybe I would, but what they are... I have seen the animation of the gate of the company's on the map Russian Open Spaces for 26th game, and i'm did not need them on other maps, which i use... well, i'll see. In any case, thanks, I'll keep that in mind such a problem, if I still want to use this gates :)
"Don't say anything! Be quiet, sit down! Light a cigarette! On your river bank - silently freeze! Dark thoughts - dark water will take ... And the corpse of your enemy will float by!"
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