Frosty Winter Weather Mod v9.7 [Upd: 09 Dec 2023]

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BK Vissers
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1011 Post by BK Vissers » 17 Jan 2017 14:57

That is exactly the ramp, yes. Though I was going left, not right but no matter, I think the slope is consistent on either side of the highway. I also could not get up the ramp from the train without raising lift axle.

I'm using a MAN TGX E6 640 HP
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bumbumek
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1012 Post by bumbumek » 17 Jan 2017 14:59

Dear grimes, is it possible to make wheel spray all the time? It looks great, and I would love to have it forever and ever, not only during snowfall :)
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BK Vissers
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1013 Post by BK Vissers » 17 Jan 2017 15:53

Bumbumek, I agree it does look good, but it would actually look a bit odd, if one wants to be realistic. I do a lot of heavy winter driving and most times, there is little spray unless it is very mild and the streets wet. When it snows, usually the temperature is mild, so it actually fits better than always.

Just my opinion. :)
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bumbumek
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1014 Post by bumbumek » 17 Jan 2017 16:07

Probably you are right dear Vissers, but I would love to have it anyway :mrgreen:
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BK Vissers
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1015 Post by BK Vissers » 17 Jan 2017 16:16

Haha, I can understand that! ;)
daniel_bel
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1016 Post by daniel_bel » 17 Jan 2017 18:41

Well to each his/her own.
I for one, would like to keep the roads black as they are usually, with roads salted early on, wet or even dry, and landscape white.
That is in my view of the normal situation on a highway.
Well: your mileage WILL vary.
Domin Illum Mea
Born before Arpanet, playin' that way
Do you really believe Charles touched his nose?
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BK Vissers
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1017 Post by BK Vissers » 17 Jan 2017 19:08

I would have no problem with your suggestion, Daniel_bel. The "stripes" on the road don't always match up well, and are a right mess in parking lots and roundabouts. I can't imagine the difficulty Grimes must have had making them, but I'm sure it was frustrating.
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1018 Post by grimes » 17 Jan 2017 23:03

BK Vissers - I tried both ramps with and without trailers in dry and wet weather with a Scania 6*2 480 hp engine and a Man 6*2 with a 400 hp engine, both trucks were able to climb the ramps as long as I didn't stop at any point, if I stopped around 2/3 the way up in the Scania I had to increase the grip by 25%, if I stopped 2/3 the way up in the Man I had to increase the grip by 37.5%, although that might be because of the less powerful engine.

Here is the physics with 37.5% more grip
http://sharemods.com/6njdoqdoa743/frost ... 3.scs.html
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BK Vissers
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1019 Post by BK Vissers » 18 Jan 2017 00:43

37.5 worked! Thank you Grimes, for your time testing, and for making the files. Much appreciated!
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Re: Frosty Winter Weather Mod v6.2 [Upd: 14 Jan 2017]

#1020 Post by grimes » 18 Jan 2017 15:46

BK Vissers - No problem mate, maybe I'll need to make that default although it might make the roads less slippy.

bumbumek - I like the new spray as well, it was one of the new things I was most happy about, unfortunately AI vehicles only produce spray in wet weather.

Next update Frosty will be just 1 download, my experiment didn't work as so many people just downloaded part 1 and that must look a mess. Also the addons will be broken up into snowy roads, snowy landscape and physics so you can pick and choose.
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