Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program
Hello guys, after 1.27.1.5 I can't edit my save games, not even with Job Sync site. I saved game and I could join to the world, but when I tried to add any job, game crashed after I load that modded save. So I tried job sync on http://ets2sync.com (it is not an ad) but same problem occurred. The only solution to play is to save game before "joining the world" and then load it. Any advise? Thanks.
Teddy
Teddy
Re: Virtual Speditor Program - Job scheduler program
Are you using Virtual Speditor? If yes, what version are you using?
I have nothing in common with ets2sync.
I have nothing in common with ets2sync.
Re: Virtual Speditor Program - Job scheduler program
I have lastest VirtualSpeditor 1.83 and I tried it also with 1.8 but same problem. I know you have nothing to do with it, I just want to say that it looks like new update don't allow me to edit saved games to MP.
Re: Virtual Speditor Program - Job scheduler program
Speditor 1.83 works normally for me, I can edit save file on 1.27... However, I'm not using MP - maybe someone does, so he can confirm it works.
If you describe your error, what really happen, I can try to help you with speditor. Give a screenshot of speditor, when you are adding some route (I need visible path to save, speditor screen, if any message appears, I need it as well).
I can help you somehow, but I need help from your site as well... I cannot guess.
Most common error is not loading correct save - saving on /save/1 folder, then loading game (not the selected save) and you cannot see added route.
second error that happened with MP is no_job_issue... You have to have some jobs on your market for speditor to work. If market is empty (which sometimes happens with MP) then, you have to reset your economy before using speditor.
If you describe your error, what really happen, I can try to help you with speditor. Give a screenshot of speditor, when you are adding some route (I need visible path to save, speditor screen, if any message appears, I need it as well).
I can help you somehow, but I need help from your site as well... I cannot guess.
Most common error is not loading correct save - saving on /save/1 folder, then loading game (not the selected save) and you cannot see added route.
second error that happened with MP is no_job_issue... You have to have some jobs on your market for speditor to work. If market is empty (which sometimes happens with MP) then, you have to reset your economy before using speditor.
Re: Virtual Speditor Program - Job scheduler program
Okay, never mind, since last update, I can edit save files in MP and SP already, but today I did the same as before. I hope there will be no problems with it anymore. Thanks
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program
@Thunder - There is no such a thing like job time in job market... Job market has only distance, and time multiplier is applied to this value. Longer distance, longer time (but also earnings)... Cannot be done differently.
this is probably steered by "simulation_avg_speed: 62.0 # km/h" from economy_data.sii file... but I'm not sure about that...
I made a mod time ago for delivery time extend(no money increase). The lines that have to be changed are:
delivery_window[0]: 250000000 # easy
delivery_window[1]: 250000000 # medium
delivery_window[2]: 250000000 # hard
(250000000 is the new time that i added, like 3.690.000 hours)
Mod download
Original:
delivery_window[0]: 400 # easy
delivery_window[1]: 250 # medium
delivery_window[2]: 90 # hard
Last edited by ThunderSky on 26 Apr 2017 16:30, edited 1 time in total.
Re: Virtual Speditor Program - Job scheduler program
any idea why 1.8 don`t want to use custom economy settings for the job value ? instead using only default economy settings ?
Re: Virtual Speditor Program - Job scheduler program
I have no idea. Speditor actually does not change nothing in economy. Only changes values in job market. Game should keep your economy mod...
- old.Trucker
- Posts: 388
- Joined: 18 Aug 2013 15:30
- Location: Highways, Trucker Lands
Re: Virtual Speditor Program - Job scheduler program
It seems that Speditor significantly increases:
planned_distance_km: 30000
and the number of kilometer counts job income ...
fixed_revenue: 600
revenue_per_km: 15
planned_distance_km: 30000
and the number of kilometer counts job income ...
fixed_revenue: 600
revenue_per_km: 15
Understanding 'map editor' is really easy, all you have to do is understand 'map editor' ...
(BigTrucker) old.Trucker = more millions km in: 18 WoS series (+Extreme Trucker) + Rig'n'Roll (California) + ETS + GTS + UKTS + STDS + ETS2 + ATS
Peterbilt & Mercedes + TruckersMP = Trucking
(BigTrucker) old.Trucker = more millions km in: 18 WoS series (+Extreme Trucker) + Rig'n'Roll (California) + ETS + GTS + UKTS + STDS + ETS2 + ATS
Peterbilt & Mercedes + TruckersMP = Trucking
Re: Virtual Speditor Program - Job scheduler program
"It seems that Speditor significantly increases:
planned_distance_km: 30000"
it does not... Have you set time multiplier option to: 10?
If yes, that is why you have 30'000km...
If speditor does not know real distance, it gives distance of 3000km - because it is long enought for most deliveries. If distance is known, it will be set. Speditor learns distances over time, as in save game there are not all connection distance at once
planned_distance_km: 30000"
it does not... Have you set time multiplier option to: 10?
If yes, that is why you have 30'000km...
If speditor does not know real distance, it gives distance of 3000km - because it is long enought for most deliveries. If distance is known, it will be set. Speditor learns distances over time, as in save game there are not all connection distance at once
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