erscal wrote:
1) What about showing the distance in the job choice section, to see it before adding the cargo? Even if it's 0 because it can't be found in the database
2) Another addition to the job selection: give the user the possibility to see and eventually change the payment per km, so we don't end up with a 2.000.000 euro payment for a 250 km trip.........(I know why that happened, that's why I'm suggesting this addition); that would need a warning about a possible 0 km distance job
3) Related to #2: if possible, show the overall payment for the selected route/cargo before adding to the job, again with a warning about an eventual 0 km distance job
4) Last suggestion I swear!!! a button to delete just the last job added, instead of the entire list; first, we don't have to retype everything, second the new first job would have a completely different city as start, instead of the actual position the user was at the save time
....and I hope none of these suggestions were already made in the thread, I admit I read it too fast to remember anything......
Sorry for totaly missing your post... There was a lot of stuff happening, and I just skip it...
1) This is doable. It should not be very hard. However, I need to check if it won't lower the performance of program
2) This is not doable. Payment is counted by game based on distance (those from DB). Your level, your skills, cargo type (ADR,worthy,etc) is affecting it, and there are no data for this in save game. Game checks the distance, and calculate rate itself. When distance is unknown (0km) then 3000km is entered, so, you will have enough time to finish your job (in most cases).
3) like 2), not doable.
4) I think this can be done...
Maybe I will implement those in next version.
Thanks for your suggestions though