Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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xyzan
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Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

#1 Post by xyzan » 21 Jan 2016 15:00

INFO
This program is a Virtual Speditor, that alows you to add job to job list in ETS2.

To work properly it needs Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)
Distance for job that calculates time and payment is taken from inner database. Program is learning itself. When not found, old 3000km method is taken.

This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

Program does not have build in cities or cargoes database - everything is read from your save file. That allows it to work for every map mod, and cargo mods.
Most probably if you use mod for true company names, they will be displayed wrong in the program. This is due to nature of those mods - they just change displayed names, not the ones that ETS uses to save information in save file.

This program was tested and works correctly on version: 1.47

If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again.

If you know language I don't and want to help me with translation, feel free to download this file:
https://www.adrive.com/public/kX6zYY/Tr ... excel.xlsx
and translate 'Value' column (B in excel) and resend me the file with information about the language. It would be great help from you :)
I already have: English, Polish, Romanian, German, Italian, French, Portugese, Spanish, Turkish, Norwegian and Russian, Slovak, Czech and many more.

Many Thanks to Sniper for his decoder, wchich you can find here:
viewtopic.php?f=34&t=245874

Some topics that might be important to help you
List of Heavy Cargoes DLC
List of cargoes that have doubles
List of all cargoes (not updated)
List of Special Transport cargoes
Why no cargo market? Answer is here, here, and here


Please, do not reupload. You can take it to other forums, but use original link - I have no money from that, just want to know number of downloads. Thanks
DOWNLOAD

version 2.13
For ETS/ATS 1.35, 1.36, 1.37, 1.38

version 2.14
For ETS/ATS 1.39
Video Guide
Version 2.17
For ETS/ATS 1.43 and 1.44, 1.45
google drive mirror for For ETS/ATS 1.43 and 1.44, 1.45

Version 2.18.6
For ETS/ATS 1.49

TOOL to create a map files:
For 1.48
For 1.48.5, 1.49


Tutorial for map tool writen by ThunderSky
Tutrorial

DONATE if you like my program, and want to support me

View of the program - in added cargo you can see list of jobs added
[ external image ]

First job from Liege to Kalmar
[ external image ]

second job from Kalmar to Karlstad
[ external image ]
Last edited by xyzan on 07 Dec 2023 08:16, edited 107 times in total.
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Flemming V
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Location: Denmark
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Re: Virtual Speditor Program

#2 Post by Flemming V » 21 Jan 2016 15:16

Haha, Brilliant.. What a great idea.. Does it work in MP as well? (From my save game you say, okay then I guess it does.)
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Yukine
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Joined: 20 Sep 2013 14:43

Re: Virtual Speditor Program

#3 Post by Yukine » 21 Jan 2016 17:32

Nice concept. ;)
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
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FierbetoN
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Joined: 22 Mar 2015 12:59
Location: Romania

Re: Virtual Speditor Program

#4 Post by FierbetoN » 21 Jan 2016 18:14

Does it work with mods?
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xyzan
Posts: 2326
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program

#5 Post by xyzan » 21 Jan 2016 19:43

It should work with MP - as it reads, and changes your save game. The only issue might be time to pick up - as time in MP is different than in SP. But, you can check config.cfg file for this program. On second line you have "job pickup time:72". This sets up pickup time to game_time + 72h. For MP, you can modify this as you wish - I don't know if time for MP is forward to game time or backward... if backward, then no problem at all, if forward, you can set this value as 10000h and it should work fine.

It works with map, cargo mods for sure - it is stated above. It works with real company mods partially - most probably it will give you original company names instead of changed.
va7ek
Posts: 12
Joined: 09 Dec 2013 14:55

Re: Virtual Speditor Program

#6 Post by va7ek » 21 Jan 2016 21:06

Error 21.01.2016 20:29:11: File wasn't decoded properly Help me!
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xyzan
Posts: 2326
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program

#7 Post by xyzan » 21 Jan 2016 21:55

Have you read readme??

"You have to change one parameter in config.cfg in your EuroTruckSimulator2 directory. You need set uset g_save_format "2""
And you need to resave game after that change - enter your profile, and exit game - this will autosave game with new parameter setting.
Last edited by Deemer on 21 Jan 2016 22:00, edited 1 time in total.
Reason: Do not quote message above yours. [2.4]
va7ek
Posts: 12
Joined: 09 Dec 2013 14:55

Re: Virtual Speditor Program

#8 Post by va7ek » 22 Jan 2016 08:45

Yes I read readmy
SimulatorSam
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Location: United Kingdom
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Re: Virtual Speditor Program

#9 Post by SimulatorSam » 22 Jan 2016 09:47

This is brilliant, thanks :D
steowd
Posts: 9
Joined: 29 Nov 2013 13:36

Re: Virtual Speditor Program

#10 Post by steowd » 22 Jan 2016 10:06

I have been waiting no a mod like this for years ,
THANK YOU :D :D

It works perfectly , other than a small pay bug (getting payed 23,000 ) to go 200 km , but very small . that can be fixed
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