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PostPosted: 24 Feb 2013 18:48 
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Joined: 16 Feb 2013 14:44
Posts: 600
Location: Poland
Image

Code:
CHANGE LOG 2013-10-25
- Updated Realistic Lighting.scs (see http://forum.scssoft.com/viewtopic.php?f=34&t=61903 )
- Updated Realistic Cockpit FOV.scs (for new Volvo)
- Updated Realistic Trailer Logos.scs
- Updated Realistic Weather Sound.scs


DOWNLOAD
https://mega.co.nz/#!cMME1JTb!TjqWBQjWb ... VKkWskRIrU

Code:
         CREDITS

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Author: Atak_Snajpera
WebSite: http://forum.scssoft.com/viewtopic.php?f=34&t=3277

   Installer and auto fuel price updater
   Hidden Artificial Roadblocks.scs
   Extra AI Vehicles.scs
   GameFixes.scs
   Realistic Cockpit FOV.scs   
   Realistic Economy.scs
   Realistic Fuel Prices.scs
   Realistic Lighting.scs   
   Realistic Sound Cockpit Volume.scs
   Realistic Tonnage.scs
   Realistic Truck Physics.scs
   Realistic Vehicle Colors.scs
       
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Author: Vaarduar
Website: http://forum.scssoft.com/viewtopic.php?f=38&t=136
   
   Realistic Trailer Logos.scs

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Author: nIGhT-SoN
Website: http://forum.scssoft.com/viewtopic.php?f=34&t=1792

   Realistic Weather Sound.scs

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Author: Womble - real logos of the Mercedes-Benz Actros.
Website: http://trucksimsforum.de/viewtopic.php?f=235&t=15109

Author: Lonestranger - Real logo textures for default heavy duty equipment.
Website: http://forum.scssoft.com/viewtopic.php?f=34&t=43

Author: Diago Sofrano a.k.a zeroniner - real tires mod.
Website: http://trucksimsforum.de/viewtopic.php?f=239&t=15169

Author: Yusuf Bolukbasi - Schmitz Trailer logos.
Website: http://www.eurotruck2.com/euro-truck-simulator-2-schmitz-trailer-logo/

Author: LT-Schall - real gas stations mod.
Website: http://trucksimsforum.de/viewtopic.php?f=239&t=15019

   Realistic Logos.scs

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Author: ksrele
Website: http://forum.scssoft.com/viewtopic.php?f=34&t=308

   Realistic Vehicle Logos.scs

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Mercedes Benz Sprinter

3D model
Author: Unknown

Company Textures ( DHL , DPD, FEDEX , GLS , TNT , UPS)
Author: Atak_Snajpera

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Last edited by Atak_Snajpera on 25 Oct 2013 20:45, edited 62 times in total.

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PostPosted: 24 Feb 2013 19:12 
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Joined: 22 Dec 2012 21:35
Posts: 537
Location: Vassouras, Rio de Janeiro, Brazil
Nice mod. But I think the ETS 2 default graphics are nice.

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Euro Truck Simulator 2 - Beta Tester and Translator
Addicted trucker and 24/7 on Steam. I am Newellist


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PostPosted: 24 Feb 2013 19:14 
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Joined: 16 Feb 2013 14:44
Posts: 600
Location: Poland
Araripe wrote:
Nice mod. But I think the ETS 2 default graphics are nice.

not for me. Ugly moon , ugly flares ,unrealistic street lighting color (orange street lamps are still prevelant in europe)


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PostPosted: 24 Feb 2013 19:41 
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Joined: 07 Dec 2012 02:05
Posts: 734
Location: Subotica, Serbia
Atak_Snajpera wrote:
Araripe wrote:
Nice mod. But I think the ETS 2 default graphics are nice.

not for me. Ugly moon , ugly flares ,unrealistic street lighting color (orange street lamps are still prevelant in europe)


Good colection, nice work man. ;)

ETS 2 is very unpolished game, and all of those mods I am using from begining and can't play game without it.


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PostPosted: 24 Feb 2013 20:44 
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Joined: 22 Dec 2012 21:35
Posts: 537
Location: Vassouras, Rio de Janeiro, Brazil
I think than ETS 2 only needs a bigger map with some challenging roads. Europe isn`t a wonderland of perfect roads. And what about mountains and dangerous curves?

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Euro Truck Simulator 2 - Beta Tester and Translator
Addicted trucker and 24/7 on Steam. I am Newellist


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PostPosted: 24 Feb 2013 21:23 
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Joined: 16 Feb 2013 14:44
Posts: 600
Location: Poland
Quote:
Europe isn`t a wonderland of perfect roads.

Wait for Eastern European Extension aka Poland map ;)


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PostPosted: 24 Feb 2013 22:39 
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Joined: 25 Jan 2013 14:57
Posts: 89
Nice work colleague, I like all aspects of it =)
_
//=|=|===- (Sniper rifle =P)


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 Post subject: RE: Project Realism
PostPosted: 25 Feb 2013 00:37 
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Joined: 14 Jan 2013 16:52
Posts: 58
Location: Lindlar, Germany
One suggestion to make Project Realism a little more realistic: Remove/hide the roadblocks. It can easily be done and the end of the road is still visible on the map and navigation system.

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PostPosted: 25 Feb 2013 08:47 
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Joined: 21 Dec 2012 13:28
Posts: 13
Quote:
One suggestion to make Project Realism a little more realistic: Remove/hide the roadblocks. It can easily be done and the end of the road is still visible on the map and navigation system.
Even better, someone should make like signs of road works or closed work.


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 Post subject: RE: Project Realism
PostPosted: 25 Feb 2013 10:32 
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Joined: 14 Jan 2013 16:52
Posts: 58
Location: Lindlar, Germany
AlterEgo wrote:
Even better, someone should make like signs of road works or closed work.

Err, a little misunderstanding here.

I meant those symbols (in the picture on the right).
Removing these symbols gives a more realistic impression.

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