Kraker Walkingfloor Pack by Kast (13.05.22)

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JUseeTV
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Re: Kraker Walkingfloor v0.2 by Kast

#191 Post by JUseeTV » 21 May 2017 18:16

Amazing work my friend :o
I am not giving any sort of support, requests or Q&A through private messages, such messages will be ignored. Please use the appropriate topics, they are there for a reason.
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Siperia
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Re: Kraker Walkingfloor v0.2 by Kast

#192 Post by Siperia » 21 May 2017 18:57

"Low skillset". I can barely make a cube in blender. :lol:
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Kuschlik
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Re: Kraker Walkingfloor v0.2 by Kast

#193 Post by Kuschlik » 21 May 2017 21:25

I am really looking forward to the next release! :) This trailer is really amazing, and with great detail! Looks like you spend a lot of time and work here.

[ external image ]
P.S.: Truck skin adapted from DaStig's beautiful Roling skin.
Win11, 64 bit - Intel I9-13900K - Asus Z790F - 64GB DDR5 RAM - Nvidia RTX4090

My World of Trucks Profile ---> https://worldoftrucks.com/en/profile/737222
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m1keY
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Re: Kraker Walkingfloor v0.2 by Kast

#194 Post by m1keY » 21 May 2017 22:57

nice looking trailer, looking 4ward to the next release :!: :D

....and some awesome skins made by all in this thread, great work :!: 8-)
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SabR
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Re: Kraker Walkingfloor v0.2 by Kast

#195 Post by SabR » 22 May 2017 04:18

Great job on the trailers so far. Yes to the LOD models! Would love to see them drive past me. :)
RudiRaser
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Re: Kraker Walkingfloor v0.2 by Kast

#196 Post by RudiRaser » 22 May 2017 16:53

ShirBlackspots wrote:
Not unless someone (like me) adds traffic_storage_semi_trailer.kraker.sii (in /def/vehicle/) and kraker_traffic.sii (and all its variants) in /def/vehicle/trailer/ (Which I had done a while ago)
you remember, i did that already. you told me how. ;) but the spawn rate are very very low, see my video. 40 Kraker vs 20 Profiliner which i made with ETS Studio.
it looks like the files from the Studio have a higher priority, or what ever? :?:


i wanted to do some more skins, but first i will wait for the next update, and then i will have a look again to the spawn rate. if it´s still very low, then it feels for me a bit like wasting time. :(

Kast, for sure it´s not your fault, you do a great job. [ external image ]
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Re: Kraker Walkingfloor v0.2 by Kast

#197 Post by RudiRaser » 22 May 2017 16:53

double post, sorry.
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Siperia
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Re: Kraker Walkingfloor v0.2 by Kast

#198 Post by Siperia » 22 May 2017 18:04

Someone apparently can't wait for you to update this. :lol:
https://ets2.lt/en/kraker-walkingfloor-modified/
JESAN
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Re: Kraker Walkingfloor v0.2 by Kast

#199 Post by JESAN » 22 May 2017 18:47

@RudiRaser

Someone wrote once that the spawn rate is related to how many scs cargoes are assigned to the trailer.
I wasn't convinced but now I am not so sure.Jazzycat's trailers are overwhelming but still I see often trailers in trafffic from mods with only a few standalone cargoes.
Standalone cargoes may have something to do with it.
Or it's something completely different.
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kast
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Re: Kraker Walkingfloor v0.2 by Kast

#200 Post by kast » 22 May 2017 21:43

@Siperia: Classic :lol:

@JESAN: Trailer uses game cargo.

Today i did first LOD model and def files for traffic. With vanilla game trailers spawn in traffic. I had no time to test with other mods.
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