Kraker Walkingfloor Pack by Kast (13.05.22)

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Blackspots
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Re: Kraker Walkingfloor v0.2 by Kast

#201 Post by Blackspots » 22 May 2017 22:53

@RudiRaser: I went and merged the skins you did (just the DDS files) except for a couple, because I wanted to keep the Eddie Stobart Skin I created and the one Krugen Nagel that came with this mod.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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RudiRaser
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Re: Kraker Walkingfloor v0.2 by Kast

#202 Post by RudiRaser » 23 May 2017 00:09

feel free.
i wanted to rework them, because they was my first paint jobs = quality low. but this Kraker trailer are really fantastic. if i do them again, of course i will get better sharpness, but all in all they are not that bad. and thats only because of the trailer quality. [ external image ]
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kast
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Re: Kraker Walkingfloor v0.2 by Kast

#203 Post by kast » 23 May 2017 07:09

@RudiRaser I see you renamed the model and made standalone trailer plus skins. I belive with the new paint system you can just make skins and add def files separate mod. And it should work. Less work :D
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Blackspots
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Re: Kraker Walkingfloor v0.2 by Kast

#204 Post by Blackspots » 23 May 2017 13:11

Yeah it's /company_paint_job/<company name>.sii

And in traffic file, you add the variant[]: .traffic.trailer.<trailer name>.<company name>

Then the associated trailer with paint job in the traffic file.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
RudiRaser
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Re: Kraker Walkingfloor v0.2 by Kast

#205 Post by RudiRaser » 23 May 2017 14:53

less work will be always good. :)
to rework all files like i did, takes around 30-40 min.
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samgt13
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Re: Kraker Walkingfloor v0.2 by Kast

#206 Post by samgt13 » 25 May 2017 09:06

this trailer is awesome in all his variants !!!

But you really need to replace the ugly SCS License Plate and add one we can skin as we want, quality will be way better also :)

[ external image ]ets2_00185 by ---$am---, sur Flickr
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Siperia
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Re: Kraker Walkingfloor v0.2 by Kast

#207 Post by Siperia » 25 May 2017 09:55

But having the default one by SCS makes it easier for people who can't skin. :?
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Nordisch
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Re: Kraker Walkingfloor v0.2 by Kast

#208 Post by Nordisch » 25 May 2017 10:41

yes a little space for the numberplate on the template is always better and realistic for ingame.but templates and skins are done for both trailer versions so now its done :)
for future projects from kast i think he will do that on the templates ;)
ivecorps
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Re: Kraker Walkingfloor v0.2 by Kast

#209 Post by ivecorps » 25 May 2017 21:01

Beautifull trailer,well done and much thanks

Just small one detail is missing,try add,if you can,little thing.

Close protection from sinking with board where write www.krakertrailers.eu

[ external image ]
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kast
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Re: Kraker Walkingfloor v0.2 by Kast

#210 Post by kast » 28 May 2017 13:13

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