Limitations and known issues
- There is no UI to manage the list of allowed devices.
- The input wizard configures the menu button only for controllers it knows. For other controllers or for profiles with existing input setup it must be done manually in the keyboard options screen.
- Currently it is not possible to use the controller to skip some animations.
Open the properties tab of ETS2 in your Steam library and select the gamepad beta branch.
Switching from beta
When switching from the beta back to standard build of the game, the mouse cursor might stop working after you load profile which was used with the beta build. In that case you need to open the controls.sii file for that profile and replace the `fusion.mouse` string with `di8.mouse`.
Controller selection
Given the complexity of the game screens, the navigation is currently done as a virtual mouse cursor driven by the X and Y axes on the controller with first button of the controller corresponding to left button of the mouse and second button of the controller corresponding to right button of the mouse.
When the game starts, it will look for game controllers. If the game recognizes some controllers as known gamepad or joystick, it will use them automatically. Controllers recognized as known driving wheels or pedals will be ignored. For controllers which are not known to the game, a message box will be shown for each such controller asking you to decide if it should be used or not. Generally you should allow this ONLY for gamepad-like controllers where the X and Y axes are centered in the default state. The result of the decision is stored in the global_controls.sii file so if you change your mind, just delete that file (currently there is no management UI). It is possible to use the unknown controller to answer the message box however to do that, X or Y axis of the controller must be tilted to both sides to "unlock" it.
Daisy Wheel text input support in Steam Big Picture
When running under Steam Big Picture mode, a double left click (using first button of the controller) on text entry field will open the Daisy Wheel for text entry.