Public Beta 1.27 discussion

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Trident R.S.
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Re: Public Beta 1.27 discussion

#191 Post by Trident R.S. » 22 Mar 2017 19:27

Moh1336, your tutorials are awesome.
A quck way to put the adv_cpling in the right place, is take note of the position of the hook, and place the cylinder in the same place (x and z), and looking how the vanilla are made, the bottom of the cylinder must be in the middle of the hook cube.
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piva
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Re: Public Beta 1.27 discussion

#192 Post by piva » 23 Mar 2017 03:56

Hi, SCS. You made great big job, game optimization working good for slow PC, removed excess truck and models initialisation call, traffic behavior now look very good.
Only one small note: cities in ETS2 (France and Scandinavia too) does not have dense traffic like you made in ATS, please fix it till open beta is not finished.
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jaws
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Re: Public Beta 1.27 discussion

#193 Post by jaws » 23 Mar 2017 18:32

8-) I am Always on latest patch.
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
pigbrother
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Re: Public Beta 1.27 discussion

#194 Post by pigbrother » 24 Mar 2017 11:40

Does anyone have a problem with ETS2 online jobs? The game connects to WoT, but when I try to pick an External Contract... "service unavailable". ATS works fine.
I have approximate knowledge of many things
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piva
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Re: Public Beta 1.27 discussion

#195 Post by piva » 24 Mar 2017 12:35

Just now tested - all workin' good for me.
pigbrother
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Re: Public Beta 1.27 discussion

#196 Post by pigbrother » 24 Mar 2017 12:44

Yeah, it's working again, probably just a server issue, I though maybe is something wrong with the new build itself. :)
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LeafeonGold
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Re: Public Beta 1.27 discussion

#197 Post by LeafeonGold » 24 Mar 2017 19:06

I'm liking this update, almost all the microstuttering i had is gone now, just have to run some of my mods through zmodeler to get them into the new format. :mrgreen:
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