VR - experimental support

Orogogus
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Joined: 01 Aug 2016 05:40

Re: Oculus Rift - experimental support

#401 Post by Orogogus » 03 Aug 2016 00:00

@Katixa

Well, I mean that if I hit ESC, the menus move around when I move my head, giving the impression that they're floating in the air, in a stationary position. The background, which is the game itself, doesn't move; combined with the menus, this strengthens the feeling that the background is moving in the opposite direction. The same applies to the tutorial messages when in an outside view.

Immobilizing my head still will probably work, but it's not a great demonstration of VR support. It would be enormously natural to pan the external camera over when I turn my head to see the space I'm trying to park the trailer in (a lot of words to say that it should show what I'm looking at), and it just doesn't do that.
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Katixa
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Re: Oculus Rift - experimental support

#402 Post by Katixa » 03 Aug 2016 13:40

@Orogogus: That's weird... when hitting ESC you should go to a 3D floating menu with your current truck in the background, but all in a real 3D environment. I don't feel any sickness there as it's a normal VR scene.

Try pressing F11 while on the menus, and see if that changes anything.
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Ro0llo
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Joined: 13 Mar 2015 20:26

Re: Oculus Rift - experimental support

#403 Post by Ro0llo » 04 Aug 2016 12:11

@Orogogus: that behaviour in third person view is expected with the "outside camera view". But the menu should not have that problem. At least not with my dk2.
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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Rush2112
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Re: Oculus Rift - experimental support

#404 Post by Rush2112 » 31 Aug 2016 17:38

Is there a time frame for "official" Oculus (vr) support? Are patches and updates automatically included in the Oculus beta? The latest dlc still won't load in beta, Mighty Griffin pack I believe.

Thanks, Dave.
Ro0llo
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Re: Oculus Rift - experimental support

#405 Post by Ro0llo » 04 Sep 2016 15:57

I purchased mighty griffin but it does not work with Oculus :( Can you guys please update the Oculus branche so that Mighty Griffin works? And also please include France DLC when it gets released because I will purchase that for sure but I need it to work with the Oculus to get the most fun of it.

Howecer compliments for the guy who made the Oculus support. Can't thank you enough for doing so because you made the most awesome gaming experience ever for me!
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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Katixa
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Re: Oculus Rift - experimental support

#406 Post by Katixa » 07 Sep 2016 13:33

@Ro0llo: It hasn't work since the day of the release (when I bought it).... but as this is a beta branch, I though on patiently waiting (I would have appreciated a small version bump for the game to detect it anyway, but I guess there were technical reasons to not do it).

Now with 1.25 it should work, even if it's the Oculus branch... once they push it to Steam :roll:
Every day above ground is a good day.
Ro0llo
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Joined: 13 Mar 2015 20:26

Re: Oculus Rift - experimental support

#407 Post by Ro0llo » 07 Sep 2016 19:15

I hope so, like to play with the mighty griffin dlc while using the ocolus
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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Komat
SCS Software
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Re: Oculus Rift - experimental support

#408 Post by Komat » 12 Sep 2016 18:33

The oculus beta on Steam for both ETS2 and ATS was updated to be compatible with the latest patches.
Rush2112
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Re: Oculus Rift - experimental support

#409 Post by Rush2112 » 12 Sep 2016 22:14

Thank you!
Ro0llo
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Re: Oculus Rift - experimental support

#410 Post by Ro0llo » 13 Sep 2016 18:12

Thanks Komat for the time you invest in this relative small group of users with an oculus. Shows you really care about the customers.
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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