VR - experimental support

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Vossie1000
Posts: 434
Joined: 11 Dec 2013 14:46
Location: Westerbork, The Netherlands

Re: Oculus Rift - experimental support

#81 Post by Vossie1000 » 27 Mar 2014 12:07

true. the reason that facebook bought to OC was said on TV as that such goggles has the future and that when it's in retail that we can watch a movie together while you are at the other end of the world and im just sitting here... that must be crazy. i personally think its a good product and it can be an advantage to games but using it for a purpose i just mentioned.. no way its way more fun to watch a movie with friends in the cinema real-life instead of watching it together trough goggles xD..

Cheers
Vossie1000
nudelife0
Posts: 116
Joined: 12 Apr 2013 06:04

Re: Oculus Rift - experimental support

#82 Post by nudelife0 » 28 Mar 2014 07:41

I want to raise everyone's aware that facebook is a business / financial centred company.
The future of Oculus Rift is bad now.
At first, Oculus Rift was a project started in Kickstarter for raising funds and what now ? Are they lack of money for development ? It a cheat.
What can you expect from someone who has no faith ?
Quboid
Posts: 18
Joined: 05 Jan 2014 15:03

Re: Oculus Rift - experimental support

#83 Post by Quboid » 31 Mar 2014 02:43

Does ETS2 1.9 have improved Oculus Rift support (better positioned UI elements, for example), or is it unchanged from earlier?
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Komat
SCS Software
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Joined: 26 Nov 2012 09:22

Re: Oculus Rift - experimental support

#84 Post by Komat » 31 Mar 2014 08:26

Quboid wrote:Does ETS2 1.9 have improved Oculus Rift support (better positioned UI elements, for example), or is it unchanged from earlier?
Only some small improvements. It fixes aberration of blue channel and disables most of the cabin shaking.
Quboid
Posts: 18
Joined: 05 Jan 2014 15:03

Re: Oculus Rift - experimental support

#85 Post by Quboid » 31 Mar 2014 14:22

Thanks Komat. My DK1 arrived about an hour ago so it's time to jump in!
nudelife0
Posts: 116
Joined: 12 Apr 2013 06:04

Re: Oculus Rift - experimental support

#86 Post by nudelife0 » 13 Jun 2014 06:26

If anyone receive the DK2, please comment.
nobylspoon
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Joined: 07 Jul 2014 17:09

Re: Oculus Rift - experimental support

#87 Post by nobylspoon » 07 Jul 2014 17:12

nudelife0 wrote:If anyone receive the DK2, please comment.
My DK2 order was submitted within the first 30 min of the preorders so I am expecting delivery next week or the following. However, the game will need to be updated with the DK2 SDK since the tracking protocols were changed. They haven't relased this SDK publically but I believe some larger developers have already received copies. Hopefully SCS was on that list.
nudelife0
Posts: 116
Joined: 12 Apr 2013 06:04

Re: Oculus Rift - experimental support

#88 Post by nudelife0 » 08 Jul 2014 03:20

nobylspoon wrote:
nudelife0 wrote:If anyone receive the DK2, please comment.
My DK2 order was submitted within the first 30 min of the preorders so I am expecting delivery next week or the following. However, the game will need to be updated with the DK2 SDK since the tracking protocols were changed. They haven't relased this SDK publically but I believe some larger developers have already received copies. Hopefully SCS was on that list.
I can't wait for the consumer version.
Let's wait for your hands-on experience on DK2 and decide whether to paid for this DK2. :D
TheCze
Posts: 2
Joined: 11 Jul 2014 18:10

Re: Oculus Rift - experimental support

#89 Post by TheCze » 11 Jul 2014 18:16

Just made an account to post here :)

ETS was my favorite game with the DK1 so I'm really hoping that you will support the DK2 early on.
Am I right to assume, that it is no coincidence that you added the seat adjustments just now? It seems as if it is a game mechanic similiar to what will be necessary for the positional tracking of the DK2. Is there any ETA for DK2 support?
nudelife0
Posts: 116
Joined: 12 Apr 2013 06:04

Re: Oculus Rift - experimental support

#90 Post by nudelife0 » 17 Jul 2014 04:43

Finally, I get the comment :

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DK 2 is far superior than DK 1, no motion sickness better quality but DK 2 still offers that same horrible pixelated picture, try one for your self but don't tell me I didn't warn you lol
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