VR - experimental support
Re: Oculus Rift - experimental support
@Komat: that would be very much appreciated, but I surely wouldn't want to prevent users of the DK2 hardware from playing ETS2. Or is the user base for those branches very low?
Meanwhile, I'm happy to pass my time in ATS (which I play without mods) while waiting for ProMods to update to 1.27 compatibility.
Meanwhile, I'm happy to pass my time in ATS (which I play without mods) while waiting for ProMods to update to 1.27 compatibility.
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
Re: Oculus Rift - experimental support
Dk2 works fine with latest oculus sdk's. Im using the dk2 without any problems with the newest oculus branch.
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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Re: Oculus Rift - experimental support
Hmmm I thought the DK2 and DK1 were not compatible with the newer SDK versions. Then why the need for maintaining those older branches? Maybe Komat can enlighten us?
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
Re: Oculus Rift - experimental support
They are there for compatibility. The 0.6 was the last version which supported extended mode. From what I heard the DK1 does not work with the latest runtime and as the 0.8 did not bring that much improvements over 0.7, I did not update to it. So the 0.7 build is the latest reasonably usable for DK1.
That said the number of users of those versions is very low.
That said the number of users of those versions is very low.
Re: Oculus Rift - experimental support
So, is there a date when the VR support is out of beta? It's been a beta branch for 5 years now, and i litterally can't wait to use this with truckersMP as looking around with the mouse is exhausting when i have to switch between the shifter and mouse to look around.
I also just tried the VR branch in singleplayer, and it works perfectly as far as i could tell aswell! No issues like the last time i tried where the left eye had heavy tearing/low fps and the other were fine. But today it works perfectly! Other than the game feels a bit junky, but it's now playable! So is there a date when we can get the VR out of beta branch and into the stable version?
I also just tried the VR branch in singleplayer, and it works perfectly as far as i could tell aswell! No issues like the last time i tried where the left eye had heavy tearing/low fps and the other were fine. But today it works perfectly! Other than the game feels a bit junky, but it's now playable! So is there a date when we can get the VR out of beta branch and into the stable version?
Re: Oculus Rift - experimental support
Also curious about that. What are the missing pieces required to include VR in the main branch?
Re: Oculus Rift - experimental support
does someone else have the same problem with madmasters man tgx, e6, tgs and tga?
Only in vr my game crashes when i enter the man dealer or choose one of madmasters trucks?!
Only in vr my game crashes when i enter the man dealer or choose one of madmasters trucks?!
Re: Oculus Rift - experimental support
@Klauzzy:
Same problem !!
I try it everytime, when new versions of Madster are out.
Only with VR ! Without: no problem
Would be interesting, what KOMAT will say !!
Same problem !!
I try it everytime, when new versions of Madster are out.
Only with VR ! Without: no problem
Would be interesting, what KOMAT will say !!
Re: Oculus Rift - experimental support
i found kind of a solution....
....buy and modify the truck without vr.
Switch back to vr and drive.
The game crashes only when you enter the dealer or when you want to modify.
....buy and modify the truck without vr.
Switch back to vr and drive.
The game crashes only when you enter the dealer or when you want to modify.
Re: Oculus Rift - experimental support
Hi there,
Yesterday I received an update on Steam (around 10Mb) on the Oculus Branch.
Does anyone know what was it? Maybe the normal branch was updated with some hotfixes that were applied here too? Or was this something more Oculus specific?
Also there's this thing happening to me from a few days ago, and I would like to know if it happens to someone else: First time after launching the game, when playing for a few minutes (didn't count, must be always around 5-10), game seems to jump to desktop, and I have to manually Alt+Tab. After this, it doesn't happen anymore, unless I restart the whole game again.
Thanks!
Yesterday I received an update on Steam (around 10Mb) on the Oculus Branch.
Does anyone know what was it? Maybe the normal branch was updated with some hotfixes that were applied here too? Or was this something more Oculus specific?
Also there's this thing happening to me from a few days ago, and I would like to know if it happens to someone else: First time after launching the game, when playing for a few minutes (didn't count, must be always around 5-10), game seems to jump to desktop, and I have to manually Alt+Tab. After this, it doesn't happen anymore, unless I restart the whole game again.
Thanks!
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