VR - experimental support
Re: Oculus Rift - experimental support
Great, almost no more drift now.
(Still not found where my FPS are gone, will try to reinstall the game)
(Still not found where my FPS are gone, will try to reinstall the game)
Re: Oculus Rift - experimental support
Hi,
Picked this up the other day purely on the basis of Rift support, and I'm having a blast with it
Just being able to switch to normal 2d for the menus is a simple but genius idea when retrofitting an existing game (especially with the low res of the devkit).
One idea though regarding the sat-nav - have you played Dreadhalls? When you glance down, the map moves up into your view. I think that would work fantastically for the floating sat-nav. Having it so that if you just glance down 5-10 degrees so that the sat-nav floats up into the center of your view would be fantastic. This would also let you read the bottom row of info on it, which currently just a blur due to where it's positioned in the out of focus area near the edge of the Rift optics.
Anyway, I never thought I'd enjoy this sort of game, but your Rift implementation has me well and truly hooked!
Picked this up the other day purely on the basis of Rift support, and I'm having a blast with it
Just being able to switch to normal 2d for the menus is a simple but genius idea when retrofitting an existing game (especially with the low res of the devkit).
One idea though regarding the sat-nav - have you played Dreadhalls? When you glance down, the map moves up into your view. I think that would work fantastically for the floating sat-nav. Having it so that if you just glance down 5-10 degrees so that the sat-nav floats up into the center of your view would be fantastic. This would also let you read the bottom row of info on it, which currently just a blur due to where it's positioned in the out of focus area near the edge of the Rift optics.
Anyway, I never thought I'd enjoy this sort of game, but your Rift implementation has me well and truly hooked!
Re: Oculus Rift - experimental support
Just had a quick go with the new build and ran into some massive drift problems.
In the previous build, once I'd hit F12 to center my view, and assuming I didn't take the Rift off, my view remained properly centered - I didn't get any drift at all. With the new build however, I started getting drift within a couple of minutes.
It seemed to go between about 20 degree off center in either direction before auto-centering over time and then drifting off again. At the end of my drive though, it was that far off, with my head facing forward IRL, I was facing directly towards my wing mirror in the game. As mentioned, in the previous build I never encountered drift at all (my Rift is up to date with the new bios and calibrated in the Oculus Config Util) in about 7-8 hours of play.
The head/neck position is a lot better now. Is there any way to enable the automatic "look out of the window" feature though, as that was really useful to be able to do without assigning a button? Maybe it could just happen if you look towards the window you're next to, but not have it occur if you glance into the cab.
In the previous build, once I'd hit F12 to center my view, and assuming I didn't take the Rift off, my view remained properly centered - I didn't get any drift at all. With the new build however, I started getting drift within a couple of minutes.
It seemed to go between about 20 degree off center in either direction before auto-centering over time and then drifting off again. At the end of my drive though, it was that far off, with my head facing forward IRL, I was facing directly towards my wing mirror in the game. As mentioned, in the previous build I never encountered drift at all (my Rift is up to date with the new bios and calibrated in the Oculus Config Util) in about 7-8 hours of play.
The head/neck position is a lot better now. Is there any way to enable the automatic "look out of the window" feature though, as that was really useful to be able to do without assigning a button? Maybe it could just happen if you look towards the window you're next to, but not have it occur if you glance into the cab.
Re: Oculus Rift - experimental support
About drifting issues, even with my TrackIR i tend to constantly reset it (not so much due to drift but because i am changing the way i am sitting in my chair) and i have mapped F12 to one of my device buttons.
May help those who have constant drifting issues.
May help those who have constant drifting issues.
On extended hiatus.
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Re: Oculus Rift - experimental support
I've tried everything I get head tracking but no stereo... It just launches normally and I have head tracking in the cab. Any ideas on how I can fix this?
Re: Oculus Rift - experimental support
Just tried the new build.
The drift issue is mostly gone, I was having zero drift until I stopped for diesel where I went back to the menu to remap my engine stop key. When I came back to the game from the menu and recentered my Rift, it drifted right away where I had to recenter twice within 5 minutes before it stopped drifting again. After that it didn't drift anymore. A BIG improvement from before.
It's a shame we can't look outside the window anymore though, made backing up easier.
The drift issue is mostly gone, I was having zero drift until I stopped for diesel where I went back to the menu to remap my engine stop key. When I came back to the game from the menu and recentered my Rift, it drifted right away where I had to recenter twice within 5 minutes before it stopped drifting again. After that it didn't drift anymore. A BIG improvement from before.
It's a shame we can't look outside the window anymore though, made backing up easier.
Re: Oculus Rift - experimental support
You added -oculus to the launch options and selected the oculus beta under the betas tab?Bmitch1012 wrote:I've tried everything I get head tracking but no stereo... It just launches normally and I have head tracking in the cab. Any ideas on how I can fix this?
Re: Oculus Rift - experimental support
Just to say I got back almost all my FPS after reinstalling the game.
(weird because I didn't change anything before my game start to run choppy)
"When you glance down, the map moves up into your view."
Good idea. For now I disable the GPS when I don't use it ("GPS mode" binded to a button)
"It's a shame we can't look outside the window anymore."
+1 a compromise would be nice.
(weird because I didn't change anything before my game start to run choppy)
"When you glance down, the map moves up into your view."
Good idea. For now I disable the GPS when I don't use it ("GPS mode" binded to a button)
"It's a shame we can't look outside the window anymore."
+1 a compromise would be nice.
Re: Oculus Rift - experimental support
Yes, looking out the window when backing up would be great to get back! I Used it so much when backing up!!
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