VR - experimental support
Re: Oculus Rift - experimental support
Thanks once again, Zepp.
ETS2 is starting in VR reliablly now. I'll just have to suffer the position of Trip Advisor for now. I can change my seating position in game but F12 just sets sit back to derault.
I did bought Cabin Accessories which include a GPS, but these don't because averable until I can buy a truck. If someone finds VR fiendly GPS, I'd like to know about it.
Cheers, Jim
ETS2 is starting in VR reliablly now. I'll just have to suffer the position of Trip Advisor for now. I can change my seating position in game but F12 just sets sit back to derault.
I did bought Cabin Accessories which include a GPS, but these don't because averable until I can buy a truck. If someone finds VR fiendly GPS, I'd like to know about it.
Cheers, Jim
Re: Oculus Rift - experimental support
@jimh20:
If you still can't buy a GPS (or truck), I recommend just activating the trip advisor when needed. Honestly I never used it because I don't like driving with something that obstructs the view (even when I used a normal monitor). So, once you're on the highway, just make a quick check on the path using the main map, and disable it. When getting near crossroads, you can always enable and disable it with F3. This way you will drive with nothing in your face.
Once you can buy a truck I recommend you buy the GPS accesory, they work really good with VR.
About the F12 key, what I do first of all is to center the view to my driving preference, and then just drive. As I like my seat higher, I use to lower my back a bit before pressing F12, and then just sit confortable.
If you still can't buy a GPS (or truck), I recommend just activating the trip advisor when needed. Honestly I never used it because I don't like driving with something that obstructs the view (even when I used a normal monitor). So, once you're on the highway, just make a quick check on the path using the main map, and disable it. When getting near crossroads, you can always enable and disable it with F3. This way you will drive with nothing in your face.
Once you can buy a truck I recommend you buy the GPS accesory, they work really good with VR.
About the F12 key, what I do first of all is to center the view to my driving preference, and then just drive. As I like my seat higher, I use to lower my back a bit before pressing F12, and then just sit confortable.
Every day above ground is a good day.
Re: Oculus Rift - experimental support
Hi There Komat!
I was wondering if there was any intent on updating the Experimental Oculus Branch to ETS 1.23 and ATS v1.2 or v1.3. It currently sits at ETS 1.22 and ATS 1.1 and it would be great to take advantage of the added updates in ETS 1.23 and ATS 1.2 and the upcoming 1.3. As it stands, it appears as though those using oculus wont be able to experience the Arizona update or any of the benefits from the post 1.1 versions of the game. As always I appreciate your dedication to us VR users and I look forward to hearing back from you in regards to the updated versions of the Game.
I was wondering if there was any intent on updating the Experimental Oculus Branch to ETS 1.23 and ATS v1.2 or v1.3. It currently sits at ETS 1.22 and ATS 1.1 and it would be great to take advantage of the added updates in ETS 1.23 and ATS 1.2 and the upcoming 1.3. As it stands, it appears as though those using oculus wont be able to experience the Arizona update or any of the benefits from the post 1.1 versions of the game. As always I appreciate your dedication to us VR users and I look forward to hearing back from you in regards to the updated versions of the Game.
Re: Oculus Rift - experimental support
Even though it says differently in the Steam interface, both games are at their current non-beta versions in the Oculus beta branch.
Re: Oculus Rift - experimental support
Thank you for clearing that up for me. To be honest, I'm quite embarrassed that I hadn't noticed this earlier. Upon booting up ATS not long after I posted yesterday, I happened to look up to the version # on the Profile selection screen and it was indeed showing 1.2.21s. I'm humbled and ever more appreciative of the effort that SCS puts into catering to us VR users.
Thanks again for the info, Zepp, and Happy Trucking!
Thanks again for the info, Zepp, and Happy Trucking!
Last edited by ohaha on 01 Jun 2016 14:55, edited 1 time in total.
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Reason: Quote removed. [Forum rule 2.4]
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Re: Oculus Rift - experimental support
Hey SCS,
I stupidly upgraded my game to 1.24 to check out the new stuff, saw that VR doesn't work and swapped back to the Oculus branch but now my save is incompatible as the Oculus branch is 1.23 - please can you guys update the Oculus branch to 1.24?
Thanks!
I stupidly upgraded my game to 1.24 to check out the new stuff, saw that VR doesn't work and swapped back to the Oculus branch but now my save is incompatible as the Oculus branch is 1.23 - please can you guys update the Oculus branch to 1.24?
Thanks!
Re: Oculus Rift - experimental support
go to your game home directory (in C:\Users\...\My Documents) and look for the backup the game made when upgrading, and search for you r profile.
Retired, but still loving it.
Re: Oculus Rift - experimental support
@CaptObvious: Komat usually updates the game in a few days, so have patience. He's probably busy with the new XInput feature anyway
As an advice, I use to have a few normal save-games which I go rotating and only overwrite after a delivery or when exiting the game, for everything else I use quicksave. This way you always have some backup in case something really bad happens, even if it's not patch-related, in which case you can do what Ohaha said.
As an advice, I use to have a few normal save-games which I go rotating and only overwrite after a delivery or when exiting the game, for everything else I use quicksave. This way you always have some backup in case something really bad happens, even if it's not patch-related, in which case you can do what Ohaha said.
Every day above ground is a good day.
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- Joined: 07 Jun 2016 12:41
Re: Oculus Rift - experimental support
Excellent! Didn't realise it made a backup, thanks for your help
Last edited by ohaha on 09 Jun 2016 15:55, edited 1 time in total.
Reason: Quote removed. Don't quote entire message. Use direct addressing.
Reason: Quote removed. Don't quote entire message. Use direct addressing.
Re: Oculus Rift - experimental support
Im so glad i didnt order my Oculus Rift, i was about to then i found this little website http://www.pcworld.com/article/3023400/ ... -hold.html
Now im looking more into HTC Vive. Anyone here tryed one on Linux?
Now im looking more into HTC Vive. Anyone here tryed one on Linux?
I am Always on latest patch.
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
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