VR - experimental support

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klauzzy
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Re: Oculus Rift - experimental support

#511 Post by klauzzy » 28 Mar 2017 15:36

please give us the update.....since i have the oculus, i cant play without it :mrgreen:
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Komat
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Re: Oculus Rift - experimental support

#512 Post by Komat » 28 Mar 2017 18:48

The ETS2 and ATS oculus betas on Steam are now updated to be compatible with the 1.27 and 1.6 updates.
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dhrto
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Re: Oculus Rift - experimental support

#513 Post by dhrto » 28 Mar 2017 20:13

I know it maybe too much to ask... but would it be possible to also keep an older branch for the Rift/Vive beta? I'm glad it got updated to 1.27 so soon, but I would also very much like to stay at 1.26 for the moment so I can continue my journey in Promods...
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
zepp
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Re: Oculus Rift - experimental support

#514 Post by zepp » 28 Mar 2017 20:33

Great stuff. Thanks.
Solt
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Re: Oculus Rift - experimental support

#515 Post by Solt » 28 Mar 2017 20:39

Komat wrote:The ETS2 and ATS oculus betas on Steam are now updated to be compatible with the 1.27 and 1.6 updates.
Thanks!!!
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Komat
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Re: Oculus Rift - experimental support

#516 Post by Komat » 29 Mar 2017 07:24

dhrto wrote:but would it be possible to also keep an older branch for the Rift/Vive beta?
The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting something else.
Ro0llo
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Re: Oculus Rift - experimental support

#517 Post by Ro0llo » 29 Mar 2017 14:47

thanks! cant wait to try this evening!
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dhrto
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Re: Oculus Rift - experimental support

#518 Post by dhrto » 29 Mar 2017 16:06

Komat wrote:The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting something else.
Thank you for the reply and explanation! I really appreciate your work on this branch. ETS2 is one of my favorite games when it comes to VR games on my Rift.

The limit is unfortunate but understandable.
Eagerly awaiting the merger of the Oculus/Vive branch into the main branch, so we can enjoy the benefits of both sides ;)
(no more additional waiting for Oculus/Vive update and the ability to stay on an older branch)
Last edited by Unco on 29 Mar 2017 17:17, edited 1 time in total.
Reason: removed pyramid quote
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
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Milan1NL
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Re: Oculus Rift - experimental support

#519 Post by Milan1NL » 02 Apr 2017 12:59

Komat wrote:
dhrto wrote:but would it be possible to also keep an older branch for the Rift/Vive beta?
The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting else.

I have a idea,

Why not cleaning the (very) old versions in the beta list of ETS2? Like version: 1,17, 1,18, 1,19, 1,20? I think not many people playing on that version. Or make a poll on the blog with: ''Wich version of ETS2 play you now?'' Its just a idea :D


Greets :)
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Komat
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Re: Oculus Rift - experimental support

#520 Post by Komat » 03 Apr 2017 11:14

Milan1NL wrote:Why not cleaning the (very) old versions in the beta list of ETS2?
Each time we are releasing a new update, we are deleting the beta which corresponds to the version which has the lowest amount of usage according to our stats. Now the issue is that even the least used normal version has about ten times more users than the oculus version. I could probably remove one from the branches for the older versions of Oculus SDK.
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