VR - experimental support
Re: Oculus Rift - experimental support
please give us the update.....since i have the oculus, i cant play without it
Re: Oculus Rift - experimental support
The ETS2 and ATS oculus betas on Steam are now updated to be compatible with the 1.27 and 1.6 updates.
Re: Oculus Rift - experimental support
I know it maybe too much to ask... but would it be possible to also keep an older branch for the Rift/Vive beta? I'm glad it got updated to 1.27 so soon, but I would also very much like to stay at 1.26 for the moment so I can continue my journey in Promods...
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
Re: Oculus Rift - experimental support
Great stuff. Thanks.
Re: Oculus Rift - experimental support
Thanks!!!Komat wrote:The ETS2 and ATS oculus betas on Steam are now updated to be compatible with the 1.27 and 1.6 updates.
Re: Oculus Rift - experimental support
The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting something else.dhrto wrote:but would it be possible to also keep an older branch for the Rift/Vive beta?
Re: Oculus Rift - experimental support
thanks! cant wait to try this evening!
=Intel i5 - 4460 | GTX970 | 16gb RAM | 240gb SSD | Oculus Rift=
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Re: Oculus Rift - experimental support
Thank you for the reply and explanation! I really appreciate your work on this branch. ETS2 is one of my favorite games when it comes to VR games on my Rift.Komat wrote:The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting something else.
The limit is unfortunate but understandable.
Eagerly awaiting the merger of the Oculus/Vive branch into the main branch, so we can enjoy the benefits of both sides
(no more additional waiting for Oculus/Vive update and the ability to stay on an older branch)
Last edited by Unco on 29 Mar 2017 17:17, edited 1 time in total.
Reason: removed pyramid quote
Reason: removed pyramid quote
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
Re: Oculus Rift - experimental support
Komat wrote:The problem is that there is limit on 25 betas per game and we are already full in ETS2 so I can not create a new one without deleting else.dhrto wrote:but would it be possible to also keep an older branch for the Rift/Vive beta?
I have a idea,
Why not cleaning the (very) old versions in the beta list of ETS2? Like version: 1,17, 1,18, 1,19, 1,20? I think not many people playing on that version. Or make a poll on the blog with: ''Wich version of ETS2 play you now?'' Its just a idea
Greets
***My English is not very good with spelling or something like that***
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ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
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ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
[ external image ]
Re: Oculus Rift - experimental support
Each time we are releasing a new update, we are deleting the beta which corresponds to the version which has the lowest amount of usage according to our stats. Now the issue is that even the least used normal version has about ten times more users than the oculus version. I could probably remove one from the branches for the older versions of Oculus SDK.Milan1NL wrote:Why not cleaning the (very) old versions in the beta list of ETS2?
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