Trailer Ownership Feature

Do you want this in ETS² ?

Yes !
1085
99%
No !
15
1%
 
Total votes: 1100

FranciscoMax
Posts: 1
Joined: 29 Mar 2016 14:20

Re: Trailer Ownership Feature

#191 Post by FranciscoMax » 29 Mar 2016 14:25

New features give the game more fans and this change in the trailers is a spectacle.
ColdArs
Posts: 2
Joined: 26 Jun 2014 14:57
Location: Brazil

Re: Trailer Ownership Feature

#192 Post by ColdArs » 20 May 2017 00:40

Well, We are in 2017 and we have options to choose the trailer. Why not have a trailer that is customized by you? Would be kind of yours, would not it?

For example, imagine that that black trailer of the Schwarzmüller Trailer Pack was customized by you and could in that option of choosing trailers, choose it. Of course, "box" trailer only carries cargo for this type of trailer.
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ThunderSky
Posts: 763
Joined: 20 Feb 2017 14:19

Re: Trailer Ownership Feature

#193 Post by ThunderSky » 22 May 2017 10:49

After 5 years, they almost done the Double Trailer, maybe after 5 years we may customize our trailers, maybe..
squerble
Posts: 33
Joined: 01 Nov 2013 14:21

Re: Trailer Ownership Feature

#194 Post by squerble » 30 May 2017 17:15

I think this will require a major game engine mechanic change. Right now - it seems - a cargo is the trailer. There would need to be a change that makes a trailer something that is able to carry a cargo. This would also pave the way for rigids, which I'd also love to see in-game. On top of this, there would need to be one "additional" model for each of the open/flatbed trailer types - one without cargo.

With the change, we'd then have a cargo and weight available in the jobs list - if we have the space (weight limit) in our rigid, or on/in our trailer then we can carry it. This is just the simplest view of it. If we were to go a little more in-depth, we'd have to have restrictions on trailer types, for things like food that would require a refrigerated trailer type etc.

As I'm not SCS, I have no idea how deeply this change would need to be made, but this is one I really want to see, and would, in my opinion, represent the greatest single change that could happen to the Truck Sim games.
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Grimples
Posts: 934
Joined: 20 Dec 2014 17:33
Location: in a tea cup

Re: Trailer Ownership Feature

#195 Post by Grimples » 30 May 2017 18:33

Not going to read the whole topic, has anyone mentioned loading times, there really should be, you cannot load 20 ton of tinned beans in a few seconds or a 30 ton digger.
juizzysquirt
Posts: 72
Joined: 18 Feb 2016 07:14

Re: Trailer Ownership Feature

#196 Post by juizzysquirt » 03 Jun 2017 15:43

That's fairly trivial thing to add, just have it so that when arriving at depot with empty trailer, player chooses a cargo from list and is prompted a screen which tells loading time. After parking trailer to loading spot, player must confirm to load cargo and game time is advanced accordingly. Just slightly different mechanism than current way of choosing trailer and cargo combination upon arriving at depot.

Not saying it's trivial coding-wise of course. :)
alanderson45
Posts: 1
Joined: 09 Jan 2018 19:09

Re: Trailer Ownership Feature

#197 Post by alanderson45 » 09 Jan 2018 19:14

VERY GOD!
Alberto04
Posts: 62
Joined: 13 Aug 2017 15:26
Location: Bucharest, Romania
Contact:

Re: Trailer Ownership Feature

#198 Post by Alberto04 » 10 Jan 2018 13:06

I definitely want this in game! This feature is sick!
VOLVO_FH16_V4
Posts: 124
Joined: 18 Feb 2016 16:55

Re: Trailer Ownership Feature

#199 Post by VOLVO_FH16_V4 » 12 Jan 2018 20:37

934 votes yes. This suggestion was made 02/09/2014 Where are they it's been over 3 years!
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xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
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Re: Trailer Ownership Feature

#200 Post by xXCARL1992Xx » 12 Jan 2018 20:39

SCS is not obliged to do anything the users here post, that is just reference to see what the user wishes, not what SCS will do next :roll:
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