Wishlists Megathread

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Magnum-driver
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Location: Bergen garage, Norway

Re: Wishlists Megathread

#2001 Post by Magnum-driver » 23 Apr 2017 20:30

ETS2 needs, at least in Scandinavia, a risk of being robbed for diesel while being asleep. Let's say 5% risk for being robbed for each time you sleep.

When robbed:
* Only 1 litre diesel remains n the truck - one have to refill immediately. If not possible - you have to call assistance service.
* The thieves made damage to the diesel tank - it can only hold 50% of the original diesel storage capacity.
* The damage to the tank gives +5 overall damage to the truck.
* Tank damage can be fixed at service station/workshop/whatever it's called.

It may also be considered to add a rougher robbing, let's say 0,5% risk for being robbed roughly, leaving the truck with a damaged diesel tank that can't hold any diesel at all, and overall +10% damage to the truck.
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hainan
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Joined: 14 Mar 2017 20:14
Location: Adana/Turkey

Re: Wishlists Megathread

#2002 Post by hainan » 26 Apr 2017 06:21

SCS Developers please add "show (highlight) undiscovered areas" feature (or option) to map viewer.
SchorschiBW
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Re: Wishlists Megathread

#2003 Post by SchorschiBW » 26 Apr 2017 14:18

Please Add Tobii Eye Tracking.
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Mohegan13
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Re: Wishlists Megathread

#2004 Post by Mohegan13 » 27 Apr 2017 08:16

Please add the ability for the trailer browser to show custom skins. Currently it only shows the company linked skins, but it would be very useful if there was an option to view custom skins in the custom_paint_job folder too, even if it means an additional drop down box.

Personally when making skins I load the trailer in blender and use dif.spec.multi.dif.spec so I can see it on the trailer, but when you want to view it in game you either have to temporarily overwrite a company skin to check it, or go find it in the job market and pick up the trailer. It's quite a cumbersome process to check in game without the trailer browser.
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Reinhard
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Re: Wishlists Megathread

#2005 Post by Reinhard » 27 Apr 2017 09:21

Excellent suggestion.

Plus an improved selection scheme which let us use the keyboard. When a trailer has many looks, browsing by click-click-click is a bit straining. Has been mentioned before, but as that was long ago, I want to set a reminder.
S7R4N63R
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Joined: 23 Jan 2015 10:02

Re: Wishlists Megathread

#2006 Post by S7R4N63R » 27 Apr 2017 10:07

I thought of this feature, especially for the upcoming Heavy Cargo DLC, each chassis has a certain gross combination weight limit, players have to match their trailer to their chassis wisely so that the combined weights do not exceed the limit.
Ilnaz
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Joined: 22 Oct 2016 09:22

Re: Wishlists Megathread

#2007 Post by Ilnaz » 27 Apr 2017 17:36

The possibility of manual adjustment of the floor level of the truck/trailer
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And more tuning
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KenworthDriver
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Joined: 04 Jul 2015 19:19

Re: Wishlists Megathread

#2008 Post by KenworthDriver » 28 Apr 2017 12:51

Any new informations about mod support for number of drivers?
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Mohegan13
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Re: Wishlists Megathread

#2009 Post by Mohegan13 » 28 Apr 2017 13:00

rad19dym wrote:mod support for number of drivers?
It can already be done. It's just quite difficult because the drivers are in a location the average modder can access. There is a mod on the forum that does it though.
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Grimples
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Re: Wishlists Megathread

#2010 Post by Grimples » 29 Apr 2017 23:56

Allow new police cars to be parked.

allow_parked: true
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