Train cars / Truck trailers: Add "sound_move[]" attribute
Re: Train cars / Truck trailers: Add "sound_move[]" attribute
Hey, why did SCSsoft forget about this essential offer! It is very relevant now.
Re: Train cars / Truck trailers: Add "sound_move[]" attribute
Poll is closed but I vote Yes. Trains do need sound in ATS. In real life I've never seen one pass by with no sound.
AND.... they also need the air horn to blow to warn you at every RR Crossing.
AND.... they also need the air horn to blow to warn you at every RR Crossing.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
- Bandit & The Snowman
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Re: Train cars / Truck trailers: Add "sound_move[]" attribute
No doubt this will come with FMOD.
Re: Train cars / Truck trailers: Add "sound_move[]" attribute
Talking about Doppler effect… it's a necessary add-on to every simulator, in my personal opinion, to everything that produces sound and moves relatively to our position. Therefore it should be added to moving trains as well, whenever possible. It's as simple as this.
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Re: Train cars / Truck trailers: Add "sound_move[]" attribute
I believe it ahs to do with the game engine they're using. Other sims and games have way more sound effects built into the game from scratch where mods aren't needed. Arma III is one of them.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
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