Opening windows
- CaptainSman
- Posts: 12
- Joined: 28 Dec 2012 09:13
Opening windows
Would be nice to feel a breeze through the cabin and hear more of the environment & external sounds.
Last edited by MartinoPio on 24 Aug 2013 20:55, edited 1 time in total.
Reason: Add poll
Reason: Add poll
Re: Opening windows
How would you FEEL the breezeCaptainSman wrote:Would be nice to feel a breeze through the cabin and hear more of the environment & external sounds.
I prefer the interior sound as i think the racket from the engine when driving from an outside view absolutely awful .
- MartinoPio
- Posts: 869
- Joined: 24 Dec 2012 20:59
- Location: Italia
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Re: Opening windows
You can increase exterior sounds level inside, in game_data.sii.
Retired, but still loving it.
Re: Opening windows
yes, but this value affects only true exterior sounds (ambients, birds, other cars), not sound of your truck. sound of your truck interior or exterior are handled by different way.ohaha wrote:You can increase exterior sounds level inside, in game_data.sii.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
Re: Opening windows
that's something I would like to know! my Volvo's quieter than my own car (1.1 benzine engine)...Max wrote:sound of your truck interior or exterior are handled by different way.
Retired, but still loving it.
Re: Opening windows
I will agree that all of the trucks are way too "sound proofed..."
Fr. Bill
Interests: Gauge Programming - 3d Max Modeling for Eaglesoft Development Group & Military Visualizations
It is not wise to contest forum moderators; they have more ways to admonish than you have of evading, (Shin'a'in Proverb)
Interests: Gauge Programming - 3d Max Modeling for Eaglesoft Development Group & Military Visualizations
It is not wise to contest forum moderators; they have more ways to admonish than you have of evading, (Shin'a'in Proverb)
- abasstreppas
- Posts: 7492
- Joined: 06 Feb 2013 20:32
- Location: Back on Öland again
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Re: Opening windows
It's very easy to increase the interior sound. Look for the file interior.sii in /def/vehicle/truck/"truck brand"/sound
Here is an example how it is done. Look for all sound_ engine_data strings, increase the volume with 1.0 (may differ a little depending on brand). Do this for both engine and exhaust sound. You can also do this for turbo sound, airbrake sound etc. This is easy but sometimes take a little time to get the balance right.
This is an excerpt from my modded interior.sii (Scania)
This is an excerpt from the original interior.sii (Scania)
Here is an example how it is done. Look for all sound_ engine_data strings, increase the volume with 1.0 (may differ a little depending on brand). Do this for both engine and exhaust sound. You can also do this for turbo sound, airbrake sound etc. This is easy but sometimes take a little time to get the balance right.
This is an excerpt from my modded interior.sii (Scania)
Code: Select all
sound_engine_data: .e2
{
name: "/sound/truck/scania/int/1000rpm-int-mono.ogg"
looped: true
pitch_reference: 1000
min_rpm: 818.0
max_rpm: 1155.0
volume: 1.45
}
sound_engine_data: .e3
{
name: "/sound/truck/scania/int/1200rpm-int-mono.ogg"
looped: true
pitch_reference: 1200
min_rpm: 1048.0
max_rpm: 1418.0
volume: 1.48
}
Code: Select all
sound_engine_data: .e2
{
name: "/sound/truck/scania/int/1000rpm-int-mono.ogg"
looped: true
pitch_reference: 1000
min_rpm: 818.0
max_rpm: 1155.0
volume: 0.45
}
sound_engine_data: .e3
{
name: "/sound/truck/scania/int/1200rpm-int-mono.ogg"
looped: true
pitch_reference: 1200
min_rpm: 1048.0
max_rpm: 1418.0
volume: 0.48
}
- Flemming V
- Global moderator
- Posts: 9224
- Joined: 28 Nov 2012 10:41
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Re: Opening windows
If you want to raise the outside sound, so it gets closer to like having an open window, you should adjust this code here:
This code is to be found in Def/game_data.sii
Line: interior_sound_volume: Raise it for more sound in cabin.
Original code:
My code:
Just turn interior_sound_volume: UP from 0.05 to etc. 0.25
Maybe adjust it up even more than I did, mine is so I just can hear the on-comming truck traffic a little louder on small roads..
This code is to be found in Def/game_data.sii
Line: interior_sound_volume: Raise it for more sound in cabin.
Original code:
Code: Select all
interior_sound_volume: 0.05 // Interior sound attenuation value (the outside sounds will have 5% of original volume)
My code:
Code: Select all
interior_sound_volume: 0.25 // Interior sound attenuation value (the outside sounds will have 25% of original volume)
Just turn interior_sound_volume: UP from 0.05 to etc. 0.25
Maybe adjust it up even more than I did, mine is so I just can hear the on-comming truck traffic a little louder on small roads..
Re: Opening windows
interior_sound_volume in game_data.sii affects only outer sounds (not interior or exterior player's truck sounds). the factor defines by what they are silenced when camera is in truck.
player's truck sounds are driven by interior/exterior.sii files. volume field in every sound is factor for each sound, but there is no effect if you set more than 1.0, sounds cannot be louder than encoded in file.
player's truck sounds are driven by interior/exterior.sii files. volume field in every sound is factor for each sound, but there is no effect if you set more than 1.0, sounds cannot be louder than encoded in file.
Nobody can tell you anything about it. Those who know about it aren't allowed to talk. And those who talk know nothing.
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