Opening windows

Do you want this in the game?

Yes
11
73%
No
4
27%
 
Total votes: 15

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CaptainSman
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Joined: 28 Dec 2012 09:13

Opening windows

#1 Post by CaptainSman » 27 Mar 2013 12:02

Would be nice to feel a breeze through the cabin and hear more of the environment & external sounds.
Last edited by MartinoPio on 24 Aug 2013 20:55, edited 1 time in total.
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celestra
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Re: Opening windows

#2 Post by celestra » 27 Mar 2013 17:09

CaptainSman wrote:Would be nice to feel a breeze through the cabin and hear more of the environment & external sounds.
How would you FEEL the breeze

I prefer the interior sound as i think the racket from the engine when driving from an outside view absolutely awful .
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ohaha
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Re: Opening windows

#4 Post by ohaha » 27 Mar 2013 19:18

You can increase exterior sounds level inside, in game_data.sii.
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Max
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Re: Opening windows

#5 Post by Max » 27 Mar 2013 19:50

ohaha wrote:You can increase exterior sounds level inside, in game_data.sii.
yes, but this value affects only true exterior sounds (ambients, birds, other cars), not sound of your truck. sound of your truck interior or exterior are handled by different way.
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ohaha
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Re: Opening windows

#6 Post by ohaha » 27 Mar 2013 20:18

Max wrote:sound of your truck interior or exterior are handled by different way.
that's something I would like to know! :) my Volvo's quieter than my own car (1.1 benzine engine)... :?:
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n4gix
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Re: Opening windows

#7 Post by n4gix » 27 Mar 2013 21:01

I will agree that all of the trucks are way too "sound proofed..."
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abasstreppas
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Re: Opening windows

#8 Post by abasstreppas » 27 Mar 2013 21:25

It's very easy to increase the interior sound. Look for the file interior.sii in /def/vehicle/truck/"truck brand"/sound
Here is an example how it is done. Look for all sound_ engine_data strings, increase the volume with 1.0 (may differ a little depending on brand). Do this for both engine and exhaust sound. You can also do this for turbo sound, airbrake sound etc. This is easy but sometimes take a little time to get the balance right.

This is an excerpt from my modded interior.sii (Scania)

Code: Select all

sound_engine_data: .e2
{
	name: "/sound/truck/scania/int/1000rpm-int-mono.ogg"

	looped: true

	pitch_reference: 1000

	min_rpm: 818.0
	max_rpm: 1155.0
	volume: 1.45
}

sound_engine_data: .e3
{
	name: "/sound/truck/scania/int/1200rpm-int-mono.ogg"

	looped: true

	pitch_reference: 1200

	min_rpm: 1048.0
	max_rpm: 1418.0
	volume: 1.48
}
This is an excerpt from the original interior.sii (Scania)

Code: Select all

sound_engine_data: .e2
{
	name: "/sound/truck/scania/int/1000rpm-int-mono.ogg"

	looped: true

	pitch_reference: 1000

	min_rpm: 818.0
	max_rpm: 1155.0
	volume: 0.45
}

sound_engine_data: .e3
{
	name: "/sound/truck/scania/int/1200rpm-int-mono.ogg"

	looped: true

	pitch_reference: 1200

	min_rpm: 1048.0
	max_rpm: 1418.0
	volume: 0.48
}
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Flemming V
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Re: Opening windows

#9 Post by Flemming V » 28 Mar 2013 07:36

If you want to raise the outside sound, so it gets closer to like having an open window, you should adjust this code here:
This code is to be found in Def/game_data.sii

Line: interior_sound_volume: Raise it for more sound in cabin.

Original code:

Code: Select all

	interior_sound_volume:	0.05	// Interior sound attenuation value (the outside sounds will have 5% of original volume)


My code:

Code: Select all

	interior_sound_volume:	0.25	// Interior sound attenuation value (the outside sounds will have 25% of original volume)

Just turn interior_sound_volume: UP from 0.05 to etc. 0.25
Maybe adjust it up even more than I did, mine is so I just can hear the on-comming truck traffic a little louder on small roads..
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Max
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Re: Opening windows

#10 Post by Max » 28 Mar 2013 08:47

interior_sound_volume in game_data.sii affects only outer sounds (not interior or exterior player's truck sounds). the factor defines by what they are silenced when camera is in truck.

player's truck sounds are driven by interior/exterior.sii files. volume field in every sound is factor for each sound, but there is no effect if you set more than 1.0, sounds cannot be louder than encoded in file.
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