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<WARNING> [model] Model geometry '/model/vegetation_ats/desert/bush1.pmg' has incorrect file version 506d6713 - expected version 506d6714
Code: Select all
<WARNING> [model] Model geometry '/model/vegetation_ats/desert/bush1.pmg' has incorrect file version 506d6713 - expected version 506d6714
This will fix it. But as I said there, things will get converted as you pass them in the game. That means it will not be fast, but most likely a long, tedious process for a map mod, as you will have to drive every last road in the mod to convert every model in the mod.Axel Slingerland wrote:You can fix those using the start command switch -conversion_dump_path. First you have to create a folder for the new files to be placed in, such as I use C:\games\conversion_dump. I would also unpack the mod that needs to be updated in a temp folder so you can add the converted files to it after they are converted. Then you add the command switch to your game shortcut. I use the Logitech Profiler but you can use a standard Windows shortcut. Here's the command for both that I use, you'll probably notice the only difference is the placement of "'s in the commands. Change the sections I have highlighted in orange to your own path.
Logitech Profiler:
C:\Games\ETS2 - 1.27\bin\win_x64\eurotrucks2.exe -nointro -homedir "C:\Users\Owner\Documents\ETS2 - 1.27" -conversion_dump_path c:\Games\conversion_dump
Windows Shortcut:
"C:\Games\ETS2 - 1.27\bin\win_x64\eurotrucks2.exe" -nointro -homedir "C:\Users\Owner\Documents\ETS2 - 1.27" -conversion_dump_path c:\Games\conversion_dump
After you set that up and you run the game, things will get converted as you pass them in the game. It doesn't happen all at once. After you close the game, you have to go to the conversion_dump folder and copy the files to their proper folders for your mod, and make a new copy. The conversion process does not do that, so you have to know where the files go and put them there yourself.
Good luck!
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