Hello everybody,
due to the release of the heavy cargo dlc and because of i´m dedicated to heavy cargos, i want to know how to delete the standard trailers. Can anybody help me? I´m still struggling to achieve this.
I want just standalone trailers running in game, so that i just get oversized cargos on the freight market.
I appreciate any feedback i´ll get!
Cheers!
How to delete standard trailers?
Re: How to delete standard trailers?
excluding them from the game can be done in the defintions ...
first you need to extract the game content .... viewtopic.php?f=172&t=217291 excellent tutorials
(these examples are from 1.27.2.1)
location of files:
def/vehicle
[ external image ]
to exclude any line just place a # infront of like I have done in this trailer.storage.sii example below:
not ALL are excluded only a few of the goosenecks .... not that difficult
maybe it's possible to just create those sii-files and then only have this inside each and every one of them except the trailer_storage.dlc_heavy_cargo.sii skipping this one
(this way - I haven't tested it myself - you will not have the ordinary heavy cargotrailers available)
then pack those files into a mod in the same filepath as basegame...
location of files:
def/vehicle and activate in modmanager
default trailers are excluded, any other trailermod added should work as is (hopefully)
first you need to extract the game content .... viewtopic.php?f=172&t=217291 excellent tutorials
(these examples are from 1.27.2.1)
location of files:
def/vehicle
[ external image ]
to exclude any line just place a # infront of like I have done in this trailer.storage.sii example below:
Code: Select all
SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
# @include "trailer/chemical_cistern.sii"
# @include "trailer/gooseneck_toxic_cistern_contamin.sii"
# @include "trailer/gooseneck_toxic_cistern_hwaste.sii"
# @include "trailer/gooseneck_toxic_cistern_mercuric.sii"
# @include "trailer/gooseneck_toxic_cistern_hmetal.sii"
# @include "trailer/gooseneck_toxic_cistern_pesticide.sii"
# @include "trailer/gooseneck_toxic_cistern_arsenic.sii"
# @include "trailer/gooseneck_toxic_cistern_lead.sii"
# @include "trailer/gooseneck_toxic_cistern_cyanide.sii"
# @include "trailer/gooseneck_nonflam_cistern_chlorine.sii"
# @include "trailer/gooseneck_nonflam_cistern_fluorine.sii"
# @include "trailer/gooseneck_nonflam_cistern_neon.sii"
# @include "trailer/gooseneck_nonflam_cistern_nitrogen.sii"
# @include "trailer/gooseneck_nonflam_cistern_acetylene.sii"
@include "trailer/brick_explo.sii"
@include "trailer/reefer.sii"
@include "trailer/reefer_a.sii"
@include "trailer/reefer_b.sii"
@include "trailer/gooseneck_cargo20.sii"
@include "trailer/gooseneck_cistern.sii"
@include "trailer/gooseneck_cistern_phosphor.sii"
@include "trailer/gooseneck_cistern_alualk.sii"
@include "trailer/gooseneck_cistern_magnesium.sii"
@include "trailer/gooseneck_cistern_nitrocel.sii"
@include "trailer/gooseneck_cistern_potassium.sii"
@include "trailer/gooseneck_cistern_sodium.sii"
@include "trailer/gooseneck_cistern_calcium.sii"
@include "trailer/gooseneck_cargo20b.sii"
@include "trailer/gooseneck_cargo30.sii"
@include "trailer/gooseneck_cargo40.sii"
@include "trailer/cement.sii"
@include "trailer/container.sii"
@include "trailer/s_ki_solid_coal.sii"
@include "trailer/s_ki_solid_ore.sii"
@include "trailer/s_ki_solid_gravel.sii"
@include "trailer/s_ki_solid_sand.sii"
@include "trailer/s_ki_solid_cover.sii"
@include "trailer/fuel_cistern.sii"
@include "trailer/food_cistern.sii"
@include "trailer/paneltrans_glass.sii"
@include "trailer/paneltrans_floor.sii"
@include "trailer/paneltrans_wall.sii"
@include "trailer/logs_trailer.sii"
@include "trailer/pipes_trailer.sii"
@include "trailer/lumber_trailer.sii"
@include "trailer/car_transporter.sii"
@include "trailer/car_transporter_2.sii"
@include "trailer/car_transporter_3.sii"
@include "trailer/brick_trailer.sii"
@include "trailer/glass_trailer.sii"
@include "trailer/krone_coolliner.sii"
@include "trailer/krone_profiliner.sii"
@include "trailer/fridge.sii"
@include "trailer/schmitz_universal.sii"
@include "trailer/aero_dynamic.sii"
@include "trailer/cement_mixer.sii"
@include "trailer/digger.sii"
@include "trailer/digger500.sii"
@include "trailer/digger1000.sii"
@include "trailer/excavator.sii"
@include "trailer/tractors.sii"
@include "trailer/forklifts.sii"
@include "trailer/flat_bed_empty_tank.sii"
@include "trailer/flat_bed_hi_press_tank.sii"
@include "trailer/flat_bed_tubes.sii"
@include "trailer/flat_bed_ventilator.sii"
@include "trailer/flat_bed_over_cargo.sii"
@include "trailer/livestock.sii"
@include "trailer/truck_trans_scania.sii"
@include "trailer/truck_trans_volvo.sii"
}
maybe it's possible to just create those sii-files and then only have this inside each and every one of them except the trailer_storage.dlc_heavy_cargo.sii skipping this one
(this way - I haven't tested it myself - you will not have the ordinary heavy cargotrailers available)
Code: Select all
SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
}
location of files:
def/vehicle and activate in modmanager
default trailers are excluded, any other trailermod added should work as is (hopefully)
-
- Posts: 17
- Joined: 09 Jan 2014 19:45
Re: How to delete standard trailers?
Thanks for this excellent explanation.
I will try it next week and give a response!
I will try it next week and give a response!
-
- Posts: 17
- Joined: 09 Jan 2014 19:45
Re: How to delete standard trailers?
So, here i´m back.
i´ve tested it so far, but i´m still dealing with one problem:
if i exclude the standard trailers from the game, my freight market is empty. even if i have standalone mods activated.
i have also changed the loading order, but again no solution to the empty freight market.
I hope someone can help me!
i´ve tested it so far, but i´m still dealing with one problem:
if i exclude the standard trailers from the game, my freight market is empty. even if i have standalone mods activated.
i have also changed the loading order, but again no solution to the empty freight market.
I hope someone can help me!
- Axel Slingerland
- Posts: 6474
- Joined: 22 Oct 2013 07:55
- Location: The Lost Coast
Re: How to delete standard trailers?
Then don't do every type of trailer. It's kind of unrealistic to do that anyway.
-
- Posts: 17
- Joined: 09 Jan 2014 19:45
Re: How to delete standard trailers?
well, it´s kinda unrealistic if i´m hauling a curtainsider with a 8x4 chassis truck.
i have tried it with manual economy reset and it seems to do the job.
EDIT: Problem solved.
i have tried it with manual economy reset and it seems to do the job.
EDIT: Problem solved.
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