Traffic Rule Bug? [37272]
Traffic Rule Bug? [37272]
hi,
it seems there are something wrong with a traffic rule.
at two lane T junctions in Amsterdam and Rotterdam the AI´s won´t turn left.
please watch the pic: http://168419.homepagemodules.de/file.p ... 3A_Teeeest
here 2 videos about it. 2 x 6 hours ingame time with warp.
Amsterdam:
https://www.youtube.com/watch?v=7CTlLw17Fzo
-18435.3;31.9299;-11213.6;1.68835;-0.263705
Rotterdam
https://www.youtube.com/watch?v=4WtF8ttjhYs
-20532.6;53.9084;-8713.57;3.00806;-0.292859
reproducibility: yes
latest Beta version.
bug or fueature?
it seems there are something wrong with a traffic rule.
at two lane T junctions in Amsterdam and Rotterdam the AI´s won´t turn left.
please watch the pic: http://168419.homepagemodules.de/file.p ... 3A_Teeeest
here 2 videos about it. 2 x 6 hours ingame time with warp.
Amsterdam:
https://www.youtube.com/watch?v=7CTlLw17Fzo
-18435.3;31.9299;-11213.6;1.68835;-0.263705
Rotterdam
https://www.youtube.com/watch?v=4WtF8ttjhYs
-20532.6;53.9084;-8713.57;3.00806;-0.292859
reproducibility: yes
latest Beta version.
bug or fueature?
- mr.cenda
- SCS Software
- Posts: 189
- Joined: 01 Sep 2016 12:07
- Location: Prague - Czech Republic / Stirling - Scotland
Re: Traffic Rule Bug?
Hi there, thank you. Situation looks like bug
have a nice day!
Bye
QA: 37272
have a nice day!
Bye
QA: 37272
If you want to be taken seriously, ALWAYS check your fly.
- mr.cenda
- SCS Software
- Posts: 189
- Joined: 01 Sep 2016 12:07
- Location: Prague - Czech Republic / Stirling - Scotland
Re: Traffic Rule Bug? [37272]
Ive got answer for you. Turning left has been disabled deliberately. This type of crossroad is quite problematic for cars turning left because of dense traffic in 'straight direction. This is a temporary solution to reduce possibility of traffic jams until such prefabs are replaced.
Have a nice day. Bye
Have a nice day. Bye
If you want to be taken seriously, ALWAYS check your fly.
Re: Traffic Rule Bug? [37272]
ok.
thanks for the info.
thanks for the info.
- MandelSoft
- Beta tester
- Posts: 788
- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
- Contact:
Re: Traffic Rule Bug? [37272]
Couldn't you solve it with traffic lights? We did that in ProMods and it works quite well, as this naturally opens up gaps for traffic.
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
Re: Traffic Rule Bug? [37272]
Did you add traffic lights to the prefabs, in Promods? Because at least with vanilla 1.26 and before, these crossings in question doesn't support "semaphores". Always wished they do.
Or did I get something wrong?
Or did I get something wrong?
- MandelSoft
- Beta tester
- Posts: 788
- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
- Contact:
Re: Traffic Rule Bug? [37272]
We had to change the prefab itself yes, and in retrospect, there are better ways to set it up than we did. But with a few little modifications (add traffic light nodes, add stop points and create a new semaphore profile) this shouldn't be too hard.
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╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
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║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
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Don't ask us for a release date; we don't know either.
- StenioBlackHawnk
- Posts: 334
- Joined: 25 Nov 2015 22:40
- Location: Brazil - Betim
- Contact:
Re: Traffic Rule Bug? [37272]
Omg, ProMods can do anything and SCS no! PROMODS FTW!!!MandelSoft wrote:Couldn't you solve it with traffic lights? We did that in ProMods and it works quite well, as this naturally opens up gaps for traffic.
Re: Traffic Rule Bug? [37272]
We could, but then people would complain that there are traffic lights on a motorway And they would be right of course. (remember ATS launch?)MandelSoft wrote:Couldn't you solve it with traffic lights? We did that in ProMods and it works quite well, as this naturally opens up gaps for traffic.
There is no good solution except for replacing the prefabs completely. The current 'solution' is more like a workaround
- MandelSoft
- Beta tester
- Posts: 788
- Joined: 23 Aug 2013 18:55
- Location: Zoetermeer [NL]
- Contact:
Re: Traffic Rule Bug? [37272]
At some locations, traffc lights can be justified however (Groningen for example, as one of the intersections that's represented there actually does have traffic lights in real life). I do agree it's a balancing act of either having traffic lights to control the traffic properly, or preventing traffic lights to appear on a motorway (which in the case of Amsterdam, there is one location where it cannot be avoided). Personally, I'd prefer a better traffic flow, even if it means that we have to add traffic lights, because at some locations you have to wait very long when you have to make a turn. And you already see how much traffic is backing up from the other road...
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╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
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