Forum and modding wiki won't be available this weekend, March 6-7. Sorry for the inconvenience!
Search found 2571 matches
- 28 Aug 2020 15:30
- Forum: Bugs
- Topic: Overdriven RGB values are replaced with V value when importing
- Replies: 7
- Views: 1898
Re: Overdriven RGB values are replaced with V value when importing
Well this is how it's implemented. We convert srgb for 0-1 values. Everything above it, is just remapped value (max value in a color is identified, divide each color channel value by that max value, convert to linear and then multiplied with max value all channels again). So to get it properly conve...
- 22 Jun 2020 09:09
- Forum: Bugs
- Topic: [2.1] Crash of tools during export.
- Replies: 2
- Views: 669
Re: [2.1] Crash of tools during export.
Known fixed internally, will be fixed in next release.
- 22 Jun 2020 08:58
- Forum: Bugs
- Topic: Overdriven RGB values are replaced with V value when importing
- Replies: 7
- Views: 1898
Re: Overdriven RGB values are replaced with V value when importing
Did anyone try to just import/export? We need to know if it's a problem of converter_pix or blender tools first.
- 29 Apr 2020 07:00
- Forum: General discussion
- Topic: Conversion issues
- Replies: 3
- Views: 401
Re: Conversion issues
Don't put conversion tools inside program files. Put it somewhere in your user folder or on different partition.
- 29 Apr 2020 06:56
- Forum: Bugs
- Topic: [2.0.1] Wrong Order in Variant Tabel
- Replies: 2
- Views: 610
Re: [2.0.1] Wrong Order in Variant Tabel
Well that's because parts are not ordered in variants. You have a parts ordering switch above variant-part table. 
However this still should be addressed as it is doable! Will add it to todo list.

However this still should be addressed as it is doable! Will add it to todo list.
- 29 Apr 2020 06:48
- Forum: Bugs
- Topic: Unable to convert with the shader "Water"
- Replies: 2
- Views: 598
Re: Unable to convert with the shader "Water"
Good catch. There is a problem in shader_presets.txt that comes with blender tools, but since there is not enough stuff to be released, you can fix it on your own. Go to the folder where you installed blender tools go inside "io_scs_tools" and open "shader_presets.txt". Go to line 1641 and change fr...
- 29 Apr 2020 06:34
- Forum: Blender Tools
- Topic: Animation problems, please help!
- Replies: 3
- Views: 480
Re: Animation problems, please help!
Nope you can't simply copy paste from another truck. you will most likely have to redo skinning and armature joining.
- 29 Apr 2020 06:33
- Forum: Blender Tools
- Topic: Blender 2.8 Vertex Paint
- Replies: 19
- Views: 2490
Re: Blender 2.8 Vertex Paint
@50keda, And you couldn’t make it so that BT automatically adds the “Vertex Color” shader. And to get rid of the need to use "color management"? This would be very convenient and would save a lot of questions. :oops: No it's not about vertex color node, it's about scene color management settings ;)...
- 29 Apr 2020 06:29
- Forum: Blender Tools
- Topic: Changes with Blender.
- Replies: 4
- Views: 290
Re: Changes with Blender.
You're missing driver locator in your truck. If locator is not found, then driver is seated into 0,0,0 position.
- 08 Apr 2020 09:41
- Forum: General discussion
- Topic: Problem with the shader "dif.spec.weight.dif.spec.weight" on prefab [PROBELM SOLVED]
- Replies: 17
- Views: 845
Re: Problem with the shader "dif.spec.weight.dif.spec.weight" on prefab [PROBELM SOLVED]
You have to do a proper vertex color alpha painting, just as sam showed you. Select proper vertex colors go to vertex paint mode and make sure to paint black for usage of base texture and white for usage of over texuture.