Search found 250 matches
- 20 May 2025 16:14
- Forum: User Tutorials & Tools
- Topic: SCS Blender Tools 2.4.1 (v6) (unofficial update)
- Replies: 105
- Views: 19670
Re: SCS Blender Tools 2.4.1 (v6) (unofficial update)
Also, try to update converterpixwrapper. Idk what version you have, but there is new version (2.2) from January that fix problems with preserving import path . Maybe here is problem. I made one change in v4 with paths to fix errors with TOBJ, but it was done only for texture file paths. No for root ...
- 06 May 2025 20:09
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3548
- Views: 715955
Re: SCS Blender Tools
krone dlc cannot be extracted with official scs extractor I tried it and it extracted files without any problems. And about model. Looks like your DDS file is in format unknown for blender/plugin. (some dds files extracted by extraction is saved in "specific" formats due to what it is use...
- 03 May 2025 20:37
- Forum: User Tutorials & Tools
- Topic: SCS Blender Tools 2.4.1 (v6) (unofficial update)
- Replies: 105
- Views: 19670
Re: SCS Blender Tools 2.4.1 (v6) (unofficial update)
I checked and unfortunately not. There is no any shaders with "oinv" and "tsnmapuv2" inside "supported_effects.bin" so even if you add it to "shader_presets.txt", plugin will not see that as valid shader. I must add it to that .bin file firstly. In other case,...
- 30 Apr 2025 21:09
- Forum: Blender Tools
- Topic: New material from error [Solved]
- Replies: 11
- Views: 2216
Re: New material from error
By hand on every look, or by "Write Through" tool. I gave you link in one of my previous messages. Please read it carefully.
- 30 Apr 2025 18:07
- Forum: Blender Tools
- Topic: New material from error [Solved]
- Replies: 11
- Views: 2216
Re: New material from error
Then you just didn't set texture for every look and you must do that. You did that only for 'default' look.
- 29 Apr 2025 22:43
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3548
- Views: 715955
Re: SCS Blender Tools
You don't need to touch anything.
During conversion from game to blender, and then from blender to game, some precision int the data is lost due to rounding. If SCS bake something without margin, then even slight change can be later visible in game.
During conversion from game to blender, and then from blender to game, some precision int the data is lost due to rounding. If SCS bake something without margin, then even slight change can be later visible in game.
- 29 Apr 2025 19:29
- Forum: Blender Tools
- Topic: New material from error [Solved]
- Replies: 11
- Views: 2216
Re: New material from error
So next question. If you click on every look here (gt, gt_xl, etc.), there is texture set everywhere?
- 29 Apr 2025 18:40
- Forum: Blender Tools
- Topic: New material from error [Solved]
- Replies: 11
- Views: 2216
Re: New material from error
He try to tell you about that: https://modding.scssoft.com/wiki/Docume ... ook_system
Photos not show too many info.
Expand "SCS Look", click on "red" and then show what is under your "Material Textures".
Photos not show too many info.
Expand "SCS Look", click on "red" and then show what is under your "Material Textures".
- 28 Apr 2025 21:02
- Forum: Blender Tools
- Topic: New material from error [Solved]
- Replies: 11
- Views: 2216
Re: New material from error
Show your material settings. Looks like path to your texture in "red" look is wrong/missing.
- 25 Apr 2025 18:47
- Forum: Blender Tools
- Topic: TGA file error when exporting
- Replies: 7
- Views: 1192
Re: TGA file error when exporting
Idk what is wrong. I tried to convert it and it's working. I don't have any errors...
Maybe try to download conversion tool again. Maybe there is something wrong with it... I have no more ideas...
Maybe try to download conversion tool again. Maybe there is something wrong with it... I have no more ideas...