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by SimulatorSam
07 Jan 2024 11:38
Forum: Help center - player to player
Topic: A.I. traffic BFD tandem trailer conflict
Replies: 11
Views: 2305

Re: A.I. traffic BFD tandem trailer conflict

Just based on my observation I think it has something to do with "context areas" introduced in 1.47: https://modding.scssoft.com/wiki/Documentation/Tools/Map_Editor/New_Editor_Features_info_-_old_%2B_1.47#Context_Areas Essentially in those areas, say you're in a company area - you'll notic...
by SimulatorSam
06 Jan 2024 09:18
Forum: Bugs 1.49
Topic: Retarder stalk does not make a sound when using "retarder0-retarder5" binds in controls.sii
Replies: 0
Views: 2728

Retarder stalk does not make a sound when using "retarder0-retarder5" binds in controls.sii

If you use the " retarder0 " through " retarder5 " binds in control.sii, the stalk no longer makes a sound. If you use the normal " retarderup " and " retarderdown " binds shown in the UI it does. In the video below I first use the regular binds which make a s...
by SimulatorSam
27 Dec 2023 23:58
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3367
Views: 554577

Re: SCS Blender Tools

@room217au when you first create the SCS Game Object for your light set the position and rotation to be the exact same as the drv_plate locator. Then add the Model Locator where it should be as normal.
by SimulatorSam
14 Dec 2023 20:50
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 39009
Views: 4131461

Re: SCS General Discussion Thread

AI_Compre wrote: 14 Dec 2023 15:43Is this my understanding correct? If I understand it wrong, please help me correct it. Thank you.
请问我这样理解正确吗?如果我理解错了,麻烦大家帮忙纠正错误之处,谢谢
You've understood the event exactly right. 👍🏼
by SimulatorSam
20 Nov 2023 13:16
Forum: Bugs 1.49
Topic: Missing variant_uk for an AI traffic car
Replies: 2
Views: 565

Re: Missing variant_uk for an AI traffic car

I would suggest it probably shouldn’t spawn there in the first place.
by SimulatorSam
11 Nov 2023 20:44
Forum: Bugs 1.49
Topic: in the workshop [NOT A BUG]
Replies: 2
Views: 453

Re: in the workshop

Open the console and type g_colbox 0
by SimulatorSam
27 Oct 2023 19:01
Forum: General discussion about the game
Topic: VR - experimental support
Replies: 2359
Views: 697032

Re: Oculus Rift - experimental support

Just adding here as well - I'm using SteamVR and a Valve Index and there's no performance anomalies. 5900X and 3080Ti, using fixed throttling+reprojection at 48fps but headset itself is set to 120Hz.
by SimulatorSam
15 Oct 2023 11:03
Forum: Help center - player to player
Topic: Questions about a specific console command
Replies: 7
Views: 6640

Re: Questions about a specific console command

My numbers above are (I assume) 1.1-1.3 seconds of space between, which I thought was kind of more realistic for highway driving. (not necessarily safe, but still more real) The slower the speed the closer they'll get.
by SimulatorSam
15 Oct 2023 08:53
Forum: Help center - player to player
Topic: Questions about a specific console command
Replies: 7
Views: 6640

Re: Questions about a specific console command

Can I change the safety distance? You can change ai_spacing_time in def/traffic.data.sii . Example of my changed version (I don't know the default values): ai_spacing_time: (1.1, 1.3) // Changes the distance vehicles follow each other (in seconds) This edit allows for more density as it gives more ...
by SimulatorSam
09 Oct 2023 20:47
Forum: General discussion about the game
Topic: ETS2 1.48.5 Discussion
Replies: 452
Views: 89752

Re: ETS2 1.48.5 Open Beta Discussion

I used to use the zoom hotkey on a triple monitor setup using g_multimon_mode 4 and it worked. Though because each view has it’s own camera it would zoom into the center of each screen’s view.

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