Search found 1245 matches
- 12 Apr 2024 04:51
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: New UI Tutorial [KNOWN]
- Replies: 1
- Views: 361
Re: New UI Tutorial
This has quite simply not yet been translated.
- 12 Apr 2024 04:47
- Forum: General discussion about the game
- Topic: ETS2 1.50 Update Experimental Beta discussion
- Replies: 402
- Views: 75319
Re: ETS2 1.50 Update Experimental Beta discussion
My biggest wishes for the future are an improved LOD behavior so that objects don't just pop up and the integration of DLSS and FSR.
- 12 Apr 2024 04:44
- Forum: General discussion about the game
- Topic: Do you like the new UI?
- Replies: 70
- Views: 10510
Re: Do you like the new UI?
I think the new user interface is much better and definitely an improvement. The old interface was just dusty, after all, that was the design from 12 years ago.
- 12 Apr 2024 04:42
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 792
- Views: 151668
Re: ATS 1.50 Update Experimental Beta Discussion
The LOD behavior and especially the popping up of objects that are not visible from a distance is not worthy of a modern engine. I hope that improvements can be made here, because my RTX 4090 and my Ryzen™ 7 7800X3D are already bored.
- 12 Apr 2024 04:39
- Forum: General discussion about the game
- Topic: ETS2 1.50 Update Experimental Beta discussion
- Replies: 402
- Views: 75319
Re: ETS2 1.50 Update Experimental Beta discussion
Not all announced functions and content are included in an experimental beta, so just be patient.
- 21 Nov 2023 17:25
- Forum: General discussion about the game
- Topic: ATS 1.49 Discussion Thread
- Replies: 1214
- Views: 228696
Re: ATS 1.49 Open Beta Discussion Thread
I think that the beta phase is now slowly coming to an end.
- 17 Nov 2023 15:52
- Forum: Bugs 1.49
- Topic: co_fastfood2_lod1_baked_0_lumillu broken [FIXED]
- Replies: 8
- Views: 1087
Re: co_fastfood2_lod1_baked_0_lumillu broken
Fixed with version 1.49.0.78s.
Good Job SCS
Good Job SCS
- 16 Nov 2023 06:19
- Forum: Bugs 1.49
- Topic: co_fastfood2_lod1_baked_0_lumillu broken [FIXED]
- Replies: 8
- Views: 1087
Re: co_fastfood2_lod1_baked_0_lumillu broken
Yes, a LOD level is missing for the illuminated night texture. The problem therefore occurs everywhere where this building is located. Basically SCS only needs to fix the texture, then it will work everywhere again.
- 14 Nov 2023 22:56
- Forum: Bugs 1.49
- Topic: co_fastfood2_lod1_baked_0_lumillu broken [FIXED]
- Replies: 8
- Views: 1087
co_fastfood2_lod1_baked_0_lumillu broken [FIXED]
The object is broken at night: <ERROR> [fs] Failed to open file '/model/building/shop/co_fastfood2_lod1_baked_0_lumillu.tobj' in the read_only mode. object broken at night ;[15/11/2023 00:00:26] (sec-0010-0003);-39348.5;81.0813;-10400.7;-1.30542;-0.242356 https://imgur.com/dtawmyh no mods, American ...
- 09 Nov 2023 14:30
- Forum: General discussion about the game
- Topic: Tirsan Trailers Discussion Thread
- Replies: 61
- Views: 13498
Re: Tirsan Trailers Discussion Thread
I would only buy the DLC pack if the DLC also contains the trailers with the Kässbohrer label, as the Tirsan trailers are sold in Europe under the Kässbohrer label.