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by yaumeister
28 Dec 2020 00:38
Forum: General discussion about the game
Topic: FMOD Discussion [ATS]
Replies: 2413
Views: 186410

Re: FMOD Discussion [ATS]

Is there anyway to troubleshoot what's causing these errors?

Code: Select all

<ERROR> [fmod] (31) An invalid parameter was passed to this function.
These appear to be location specific, but with no indication from the log on what's causing it, I can't work out what specific item in the area might be the cause.
by yaumeister
27 Dec 2020 17:29
Forum: Traffic
Topic: [W.I.P / REL] NFS TRAFFIC PACK : V1.0.2 [26.Dec.2020]
Replies: 12
Views: 2932

Re: [W.I.P / REL] NFS TRAFFIC PACK : V1.0.2 [26.Dec.2020]

Thanks for another update!

For your awareness I find Steam Workshop not auto updating this for some reason, I keep having to unsubscribe then resubscribe to get the latest version.

Also the sharemods version still seem to be 1.0.1, only got 8 cars on there rather than 11.
by yaumeister
23 Dec 2020 18:20
Forum: Maps
Topic: Grand Canyon Rebuild (Version 1.3)
Replies: 62
Views: 16728

Re: Grand Canyon Rebuild (Released!)

Got a Xmas delivery to Grand Canyon village and thought I would check this out again since it's been a long while I was last here. Not sure if it's a 1.39 issue but at the Canyon viewpoint there is terrain gap along the road and the pavement. (sec-0019+0002);-73064;110.29;10132.2;-0.346663;-0.264619...
by yaumeister
22 Dec 2020 18:26
Forum: Others
Topic: [REL] Daniels Random Events
Replies: 39
Views: 4672

Re: [WIP] Daniels Random Events

Glad to see this finally coming to ATS!
by yaumeister
17 Dec 2020 16:14
Forum: Traffic
Topic: [W.I.P / REL] NFS TRAFFIC PACK : V1.0.2 [26.Dec.2020]
Replies: 12
Views: 2932

Re: [W.I.P / REL] NFS TRAFFIC PACK : V1.0.1 [ 17.12.20 ]

Tried this and the cars look pretty good in game, but the badges and the lights aren't showing up correctly in OpenGL, I took a look at the dds files and none of them have mipmaps, suspect that's the problem. To add mipmaps in GIMP for example. - Open the DDS file. - Select Export As. - Compression ...
by yaumeister
15 Dec 2020 15:08
Forum: Maps
Topic: [REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.
Replies: 668
Views: 157408

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

Got a bunch of warnings in the log as I head out of Calexico towards Yuma, no actual issue seen in game, but thought I would report this in case if it's something that can be fixed. <WARNING> [vis_query] Too many (3852) map items detected - using slow path! Position: -88639.8;12.3731;26359.8 view_id...
by yaumeister
14 Dec 2020 00:15
Forum: Maps
Topic: [REL][WIP] PaZzMod V 1.4.01 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.
Replies: 668
Views: 157408

Re: [REL][WIP] PaZzMod V 1.4.00 | Imperial County, East Riverside County, La Paz County, Yuma, Mexicali, San Luis R.C.

Anyone else noticed traffic only going at 35mph on the 111 east of El Centro? The indicated speed limit is 55mph.
by yaumeister
09 Dec 2020 23:27
Forum: Traffic
Topic: [W.I.P / REL] NFS TRAFFIC PACK : V1.0.2 [26.Dec.2020]
Replies: 12
Views: 2932

Re: [W.I.P] NFS TRAFFIC PACK : V1.0.0 [ work in progress ]

Always good to see more AI traffic packs! Looking forward to release.

A quick reminder to save dds with mipmaps for us OpenGL gamers please! Otherwise they will all appear black.
by yaumeister
09 Dec 2020 20:45
Forum: Maps
Topic: [REL] Reforma | Sierra Nevada | 2.2
Replies: 497
Views: 75196

Re: [REL] Reforma | Sierra Nevada | 2.2

You may want to download the fix again as a new one was released shortly after the original which resolves the viewpoint icon issue.
by yaumeister
05 Dec 2020 03:17
Forum: Maps
Topic: [REL][WIP] ProMods: Canada version 1.x updates and discussion
Replies: 1381
Views: 158047

Re: [REL][WIP] ProMods: Canada version 1.x updates and discussion

The key is saving the DDS files with mipmaps to solve black texture in OpenGL.

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