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by davidzoli
13 Jan 2021 23:45
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

Thanks for your effort writing that very informative answer. Respect.
This is what I need. I've learnt more on this topic in 5 minutes than since the first blog post was published on this topic.
by davidzoli
13 Jan 2021 22:27
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

Do we know what are the main improvements on the lighting system? Technically. What should I pay attention when a screenshot shown to me? Because I'm blind, you know. I don't have time for digging screens from 2017 and compare them with software when a "new" screenshot tells me nothing. I don't work...
by davidzoli
21 Dec 2020 22:39
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

I'm thinking the aim of MP in this game.
How can we cooperate? Driving in convoys? How different that from driving behind an AI truck? What is the gameplay benefit of the MP (like in Spintires where we truly cooperate)?

Anyway, Simon is 50k, isn't he. I've been here too long :)
by davidzoli
21 Dec 2020 09:18
Forum: Screenshots
Topic: Screenshots and work by davidzoli
Replies: 547
Views: 72383

Re: Screenshots and work by davidzoli

Guys have been working hard in the workshop to be ready with the painted parts for the special deliveries :roll:

Image
Click for bigger image


-- 100% self made painted parts :)
by davidzoli
20 Dec 2020 17:33
Forum: General discussion
Topic: SCS Blender Tools
Replies: 2310
Views: 252385

Re: SCS Blender Tools

Is there method to check the UV map on the parts with a UV checker image ? Other words can I set a paintjob on the truck (which has a solid colour now)? I want to import parts and add set painted materials on that. This needs new UV maps. I can set and place the mapping when I open the surrounding p...
by davidzoli
16 Dec 2020 22:38
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

Pillows. Really?
Reflective west on co-driver seat, safety helmet at windshield, cups in holders, telepass boxes, papers (like crm) on table/in shelf, keys/passcard on holder, paper map, gloves, etc... Come to my mind in one second when we are talking about a simulator.
by davidzoli
14 Dec 2020 15:50
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

To say that ETS2 has not evolved in graphics is an exaggeration. If you take that ETS2 from 2012 and compare it to today ETS2, the changes are obvious. It's about progression of the quality over 6 years. Could you please select which screenshot was taken in 2014, 2017 and 2020? http://imghost.david...
by davidzoli
14 Dec 2020 14:59
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

I agree with piva the look is outdated and the speed of the development is a bit slow. "WOW, what a light system" they say... And with the next update you will get 5% of what you see on the screenshots. "Okey, no problem it will better with some updates." Seriously? We talk about literally years , w...
by davidzoli
12 Dec 2020 17:57
Forum: General discussion about the game
Topic: ETS2 1.40 speculation thread
Replies: 284
Views: 31120

Re: ETS2 1.40 speculation thread

Why a prefab has to be updated because of the new light system? Light reflections and things like that? If so, then what about vehicle/accessories/all models? Every model in every mod have to be updated as well?
by davidzoli
09 Dec 2020 18:01
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2198
Views: 134188

Re: SCS General Discussion Thread

Yaay. Yet an other ATS map DLC.
Bit boring.

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