Thank you for the shader file!
Turned out, I have problems with the flares. I've huge light areas because of the custom made flares. I'm keep searching.
Thanks again.
Search found 1776 matches
- 08 Apr 2021 18:54
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579053
- 07 Apr 2021 18:02
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579053
Re: SCS Blender Tools
I haven't read back much, but am I right when I say, that BT is not capable of creating or updating models for 1.40 right now? I presume I have to at least import/export models to be compatible with 1.40. Is there any tutorial how should I update my (meaning made by me) old mods if updating is more ...
- 02 Apr 2021 20:04
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40073
- Views: 4483204
Re: SCS General Discussion Thread
Anyway, why are they closed? Who uses a vehicle with all the vents closed? And a truck with turned off AC?
Annoying missed details. I hope Renault forced to make the new model a bit more realistic
- 17 Feb 2021 18:28
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40073
- Views: 4483204
Re: SCS General Discussion Thread
Great!
Now it's ready so SCS has capacity to fix the sound of the interior view.
Now it's ready so SCS has capacity to fix the sound of the interior view.
- 03 Feb 2021 16:45
- Forum: General discussion about the game
- Topic: ETS2 1.40 discussion
- Replies: 2860
- Views: 381642
Re: ETS2 1.40 Open Beta discussion
I'm curious what are your thoughts
- 13 Jan 2021 23:45
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40073
- Views: 4483204
Re: SCS General Discussion Thread
Thanks for your effort writing that very informative answer. Respect.
This is what I need. I've learnt more on this topic in 5 minutes than since the first blog post was published on this topic.
This is what I need. I've learnt more on this topic in 5 minutes than since the first blog post was published on this topic.
- 13 Jan 2021 22:27
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40073
- Views: 4483204
Re: SCS General Discussion Thread
Do we know what are the main improvements on the lighting system? Technically. What should I pay attention when a screenshot shown to me? Because I'm blind, you know. I don't have time for digging screens from 2017 and compare them with software when a "new" screenshot tells me nothing. I ...
- 21 Dec 2020 22:39
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40073
- Views: 4483204
Re: SCS General Discussion Thread
I'm thinking the aim of MP in this game.
How can we cooperate? Driving in convoys? How different that from driving behind an AI truck? What is the gameplay benefit of the MP (like in Spintires where we truly cooperate)?
Anyway, Simon is 50k, isn't he. I've been here too long
How can we cooperate? Driving in convoys? How different that from driving behind an AI truck? What is the gameplay benefit of the MP (like in Spintires where we truly cooperate)?
Anyway, Simon is 50k, isn't he. I've been here too long
- 21 Dec 2020 09:18
- Forum: Screenshots
- Topic: Screenshots and work by davidzoli
- Replies: 547
- Views: 91751
Re: Screenshots and work by davidzoli
Guys have been working hard in the workshop to be ready with the painted parts for the special deliveries
[ external image ]
Click for bigger image
-- 100% self made painted parts
[ external image ]
Click for bigger image
-- 100% self made painted parts
- 20 Dec 2020 17:33
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579053
Re: SCS Blender Tools
Is there method to check the UV map on the parts with a UV checker image ? Other words can I set a paintjob on the truck (which has a solid colour now)? I want to import parts and add set painted materials on that. This needs new UV maps. I can set and place the mapping when I open the surrounding p...