Search found 3937 matches

by piva
25 Sep 2020 09:59
Forum: Technical Problems
Topic: Too many police on the road
Replies: 5
Views: 241

Re: Too many police on the road

cip Default values for police is 0.025 for 1 car and 0.05 for 2 cars in urban area. In some cases ( I don't understand dependencies) looks like frequency reset to some strange values :lol:, but I can't explain why I see low frequency vehicles so often on the roads. I use 0.003 for 1 car in my traff...
by piva
24 Sep 2020 12:39
Forum: Sound
Topic: Renault T sound mod Release 2020/09/05
Replies: 116
Views: 22341

Re: Renault T sound mod Release 2020/09/05

kriechbaum wrote:
24 Sep 2020 12:15
In my side i cannot do anything
I don't think that need update very good sound mod in nearest future, because SCS will change "sound format" in 1.39/1.40, I don't know what does it mean :lol: But all sound mods will need to be updated soon.
by piva
16 Sep 2020 17:15
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 50888
Views: 3245747

Re: SCS General Discussion Thread

I take a look on this "paint job" on Steam stream and this is most terrible paint than it was from Valentine's Day few years ago. SCS is this paint for kids from 3 up to 5 y.o? I don't understand way where SCS Devs go ... . Looks like I drop down in the past of 90'th years. Is this paint quality goo...
by piva
16 Sep 2020 10:26
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 50888
Views: 3245747

Re: SCS General Discussion Thread

New paint jobs, that's good. I remember story about paint jobs for Valentine's Day few years ago :lol:
Why not if this paint job will be for trucks and trailers too. ;)
Anyway it's not matter for me, I still stay on 1.36 :lol:
by piva
13 Sep 2020 15:56
Forum: General discussion about the game
Topic: Map in Blender?
Replies: 9
Views: 442

Re: Map in Blender?

About Blender. I don't mean that 2.9 version is not supported by SCS, I mean about .pmg file version change in this case. About map in Blender. Current modern technologies may bypass LOD model and reduce count of polygons "on fly", so this is just Prism problem. From other side. SCS can use this fea...
by piva
11 Sep 2020 07:54
Forum: General discussion about the game
Topic: Map in Blender?
Replies: 9
Views: 442

Map in Blender?

Is SCS will move map to Blender in future?

And when SCS will move to Blender 2.90 and announced 2.91? So we will have another one .pmg file format change?


by piva
08 Sep 2020 05:17
Forum: General discussion about the game
Topic: FMOD Discussion [ETS2]
Replies: 431
Views: 53100

Re: FMOD Discussion [ETS2]

FMOD seems to be in trouble when it needs to push a high amount of sounds from more directions (like traffic and truck engine sounds) in the same time. Looks like not all FMOD problem solved right now. ;) @R.J Productions. About my post. These are not wishes, these are problems of users from other ...
by piva
07 Sep 2020 05:49
Forum: General discussion about the game
Topic: FMOD Discussion [ETS2]
Replies: 431
Views: 53100

Re: FMOD Discussion [ETS2]

from original sound accessory that collected every single sound of truck we now aim to more distributed structure. some accessories will keep their own sounds so resulting sound output should be fully depending on what you build your truck from. right now you can see in data cabin, interior and eng...
by piva
27 Aug 2020 11:30
Forum: General discussion about the game
Topic: ETS2 1.38 Discussion
Replies: 637
Views: 63686

Re: ETS2 1.38 Discussion

Question about skybox to @SCS Wiki https://modding.scssoft.com/wiki/Games/ETS2/Modding_guides/1.38#Materials: eut2.sky.rfx - used on the clouds part (hi-res clouds ring) eut2.sky.stars.rfx - used on the stars part eut2.sky.back.rfx - used on the back part (low-res clouds background) This is a bug in...
by piva
27 Aug 2020 07:19
Forum: General discussion about the game
Topic: Route Adviser reasoning...
Replies: 3
Views: 417

Re: Route Adviser reasoning...

Ok, let's vote for bigger font for Route Advisor. If it really needed.

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