Search found 2398 matches
- 22 Apr 2024 13:31
- Forum: Others
- Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
- Replies: 2884
- Views: 1741553
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Freight market adds job - you select from/to and cargo. Then, you can select trailer at pickup point - when selecting job from your GPS menu, you can always press cogwheel button, and then select trailer.
- 22 Apr 2024 11:39
- Forum: Others
- Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
- Replies: 2884
- Views: 1741553
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
@San_Sany4 Ok, I'll look into that. The reason I do it is Xyzan uses Sniper's decrypt (or parts of it) as far as I know and to edit a save game with Sniper's decrypt requires save games to be in format 2. Rather oposit way ;) Speditor has built in decrypter, which works with Format=2 - simply text ...
- 15 Apr 2024 11:08
- Forum: General discussion about the game
- Topic: Do you like the new UI?
- Replies: 70
- Views: 10501
Re: Do you like the new UI?
I don't like it much. I'm used to the old one - but this is matter being accustomed. The most bothering stuff is Exit/Map buttons. They should not be hidden. They are the most commonly used buttons, and need of clicking several times to find the icon. They should not be hidden, they should be in the...
- 13 Apr 2024 17:29
- Forum: General discussion about the game
- Topic: ETS2 1.50 Update Experimental Beta discussion
- Replies: 401
- Views: 75253
Re: ETS2 1.50 Update Experimental Beta discussion
I think that map and exit should be available from the main menu. Looking for those inside submenus is not a good idea. Most commonly used functions should be available with single click.
- 11 Apr 2024 13:40
- Forum: General discussion about the game
- Topic: ETS2 1.50 Update Experimental Beta discussion
- Replies: 401
- Views: 75253
Re: ETS2 1.50 Update Experimental Beta discussion
I though Greece is much closed though...
I'm very curious what is with this TGX facelift...
I'm very curious what is with this TGX facelift...
- 11 Apr 2024 09:39
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40053
- Views: 4478380
- 11 Apr 2024 07:41
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40053
- Views: 4478380
Re: SCS General Discussion Thread
The problem with chargers in garages or truck dealers is, that you will have to leave motorway in order to charge... Extra time, and effort. I don't like the idea... or it is reallity of the new etransport? You have to plan ahead your route, create checkpoints, leave motorway and drive into city cen...
- 10 Apr 2024 16:56
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 792
- Views: 151584
Re: ATS 1.50 Update Experimental Beta Discussion
Is it possible that you had your garage in a city, that disappeared? In map mod, or in old California?bing chilling wrote: ↑10 Apr 2024 15:24
No, I disabled mods and map extensions so that I won't get a crash because of the mods and the map extensions.
https://imgur.com/a/H8DYmpJ
- 09 Apr 2024 14:07
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 792
- Views: 151584
Re: ATS 1.50 Update Experimental Beta Discussion
I haven't noticed differences how game runs, but I've notice significant difference when it updates. File verification goes extremly fast on SSD compared to HDD.
- 09 Apr 2024 13:01
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40053
- Views: 4478380
Re: SCS General Discussion Thread
I'm not expecting new truck today. It may be only digital dashboard and paint. I will be extremly surprised if we will have electric truck, as we need infrastructure in order to run it... Without it, it is kind pointless to introducing electric truck...