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Search found 223 matches
- 17 Jan 2021 21:43
- Forum: Others
- Topic: ATS Real Logos project (update 13 October 2018)
- Replies: 155
- Views: 49939
Re: ATS Real Logos project (update 13 October 2018)
It will never "break" as it's only a collection of textures (the version on the Workshop is more up to date than this, though I have made a few more since then that I didn't upload yet), so no need to ask if it "still works" or "is compatible". The only thing that could happen is SCS changes the nam...
- 30 May 2020 00:20
- Forum: Others
- Topic: ATS Real Logos project (update 13 October 2018)
- Replies: 155
- Views: 49939
Re: ATS Real Logos project (update 13 October 2018)
Hmm yes the last update was only done on the Steam version (well technically only on my local copy as I want to add a few more things before posting another update). Laziness on my part.
- 13 Jan 2020 05:00
- Forum: Others
- Topic: [REL] Improved licence plates [1.5.1 - 4/12/2020]
- Replies: 42
- Views: 10784
Re: [REL] Improved licence plates [1.1 - 14/04/2018]
I've noticed actually that on real Nevada license plates with five numbers and a letter (11X-111 and 111-X11) the letter is never higher than G. So the data file should be updated accordingly. I haven't gotten round to it just yet. Maybe they just haven't needed to issue anything higher than G yet....
- 13 Jan 2020 04:57
- Forum: Others
- Topic: ATS Real Logos project (update 13 October 2018)
- Replies: 155
- Views: 49939
Re: ATS Real Logos project (update 13 October 2018)
I haven't been playing the game, so haven't been doing any more changes since the last batch that went into the Workshop version and a few more besides that haven't been uploaded as of yet. I'm sure next time I get around to playing the game (I bought Washington so at some point I should play again ...
- 11 Jul 2019 17:45
- Forum: Others
- Topic: [REL] Satellite Map Images for ATS
- Replies: 38
- Views: 9968
Re: [REL] Satellite Map Images for ATS
This one DOES work in 1.35. It's the map mod that's breaking it. For some stupid reason, map mods are still changing the map texture display values even though the base game now has all of North America covered by its textures. If the mod makers would simply stop messing with the orientation values ...
- 10 Jul 2019 16:41
- Forum: Traffic
- Topic: [REL] Separate state Highway Patrol and city police cars
- Replies: 196
- Views: 39543
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Thanks for the heads-up. Haven't played the game in quite a while. I thought the models were fixed when I re-uploaded in June. It said it was updating them anyway... I wasn't aware that the storage files also could have a unique tag, so we'll have to do that then. Now, if only someone could fix the ...
- 22 May 2019 21:04
- Forum: Others
- Topic: [REL] Satellite Map Images for ATS
- Replies: 38
- Views: 9968
Re: [REL] Satellite Map Images for ATS
Well, this mod does exactly that. If map mod makers did their mods properly...
- 20 Apr 2019 22:00
- Forum: Others
- Topic: [REL] Satellite Map Images for ATS
- Replies: 38
- Views: 9968
Re: [REL] Satellite Map Images for ATS
Try it and see. If they fixed their unnecessary map orientation changes, then this mod will work. If they didn't, the images won't match up with their maps.
- 19 Apr 2019 00:57
- Forum: Others
- Topic: ATS Real Logos project (update 13 October 2018)
- Replies: 155
- Views: 49939
Re: ATS Real Logos project (update 13 October 2018)
Made an update last night (Workshop version only). Some of the Heavy Cargo textures (same ones andrei383 had done, but better versions -- he had cut corners like making two identical textures rather than dealing with one clean and one dirty texture as in the original; and he didn't edit alpha channe...
- 19 Apr 2019 00:53
- Forum: Traffic
- Topic: [REL] Separate state Highway Patrol and city police cars
- Replies: 196
- Views: 39543
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Thanks for the heads-up. Unfortunately, this mod already uses the variant names "traffic.f_expl_aqpd1" and "traffic.f_expl_aqpd2" which SCS now has added to their own new vehicle. So for the mod, just updated on the Workshop, I've chosen to remove those two variants from the new car. (The mod could ...