Search found 1381 matches
- 14 Jan 2021 00:02
- Forum: General discussion
- Topic: Suggestions & feature wishlist
- Replies: 143
- Views: 13593
Re: Suggestions & feature wishlist
I'd like to suggest that SCS locator objects (and maybe other drawn elements like prefab paths, etc) be classified as 'Extras' for Viewport Overlays so that their visibility can be toggled more consistently with and at the same time as other visual guide elements like empties, text, outlines, etc.
- 07 Jan 2021 00:56
- Forum: Trailers
- Topic: [REL] Fontaine Phantom [1.1.2 05/01/2021]
- Replies: 145
- Views: 43585
Re: [REL] Fontaine Phantom [1.1.2 02/01/2021]
It's a difference in the number/spacing of crossmembers, and of the beam rating. Consequently, it's also a difference in the tare weight. In reality that would translate into longevity and crack resistance, especially with concentrated loads. In the game, there's really no accounting for load concen...
- 03 Jan 2021 22:46
- Forum: Trailers
- Topic: [REL] Fontaine Phantom [1.1.2 05/01/2021]
- Replies: 145
- Views: 43585
Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]
That's already been fixed and should be out in the 1.1.2 update some time this week, along with LOD models for cargoes and hopefully a few other minor features/performance improvements. Somebody forgot to make sure all of his mirror modifiers had a UV offset. 

- 02 Jan 2021 08:00
- Forum: Trailers
- Topic: [REL] Fontaine Phantom [1.1.2 05/01/2021]
- Replies: 145
- Views: 43585
Re: [REL] Fontaine Phantom [1.1 02/01/2021]
1.1 - Remodeled trailer with ownable version and vastly improved appearance - Sidekit reinstated as ownable body option (currently classified as a curtainside) - Sidekit tarp is now mapped for paint jobs - Freight market version is now the more fleet-oriented Phantom ST model - Reworked hay cargo to...
- 13 Dec 2020 17:00
- Forum: Maps
- Topic: [REL][WIP] ProMods: Canada version 1.x updates and discussion
- Replies: 1367
- Views: 150603
Re: [REL][WIP] ProMods: Canada version 1.x updates and discussion
I would expect a mod conflict then. There are 15 b-double configurations in the base game and all are covered presently.
- 13 Dec 2020 16:41
- Forum: Maps
- Topic: [REL][WIP] ProMods: Canada version 1.x updates and discussion
- Replies: 1367
- Views: 150603
Re: [REL][WIP] ProMods: Canada version 1.x updates and discussion
Deltatristar500 Which b-train trailer are you using, specifically? If it's a mod, the author will need to update their trailer defs for validity in the country, 'bc'. If it's a base game trailer, then perhaps I missed overwriting one or more trailer defs (or there's some conflict with another mod t...
- 05 Dec 2020 01:02
- Forum: Others
- Topic: [REL] Improved licence plates [1.5.1 - 4/12/2020]
- Replies: 42
- Views: 10645
Re: [REL] Improved licence plates [1.5.1 - 4/12/2020]
1.5.1 - Updated Utah city defs to reconcile dealer brands with ATS 1.39 1.5 (7 Sept 2020) - Added Utah Highway Patrol plates 1.4.1 (previously unreleased) - Added CO font - Added special plates for Highway Patrol vehicles - Added artwork for CO, ID, MT, TX, and WY That should hopefully clear up any ...
- 19 Oct 2020 05:16
- Forum: Trailers
- Topic: [REL] Fontaine Phantom [1.1.2 05/01/2021]
- Replies: 145
- Views: 43585
Re: [REL] Fontaine Phantom 48'x102" [1.0.7 09/10/2018]
A little progress update: Lots more has been reworked, there's some new lighting equipment/lightmasks, and, as you may notice, there's some variety in the model lineup. ;) https://www.scr-rigs.com/images/cp15/prog032.jpg https://www.scr-rigs.com/images/cp15/prog033.jpg https://www.scr-rigs.com/image...
- 14 Oct 2020 01:36
- Forum: Trailers
- Topic: [REL] Sparta 4 Bolster Log Trailer [1.0.2 - 13/10/2020]
- Replies: 24
- Views: 4618
Re: [REL] Sparta 4 Bolster Log Trailer [1.0.2 - 13/10/2020]
Sparta Log Trailer v1.0.2
- Decreased brightness of Sparta decal slightly (less bloom)
- Fixed mirroring defect with normals on the trunnion
- Decreased brightness of Sparta decal slightly (less bloom)
- Fixed mirroring defect with normals on the trunnion
- 13 Oct 2020 23:36
- Forum: General discussion about the game
- Topic: FMOD Discussion [ATS]
- Replies: 2410
- Views: 181081
Re: FMOD Discussion [ATS]
Growing pains. :P I think this is kind of the inevitable reality of switching sound engines on a released product; They can't really avoid making necessary changes just to make it easier on modders. So it's definitely been messy on the modding end of things, which is regrettable, but hopefully we're...