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by room217au
25 Apr 2024 11:59
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 864
Views: 164846

Re: ATS 1.50 Update Experimental Beta Discussion

My log file for 1.50 eb is usually ~60kb. Latest is 228Kb :lol: because of this <ERROR> [material] Sampler info not provided by the material and the texture '/material/special/window_interior_01.tobj' is not backed by any resource, using default. <ERROR> [material] Sampler info not provided by the m...
by room217au
25 Apr 2024 08:48
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 864
Views: 164846

Re: ATS 1.50 Update Experimental Beta Discussion

Yes, this always worked for the driver's mugshots. Maybe the new UI is accessing these files sooner than before? Funny thing is, in the early stages of ETS2 the avatar and/or company logo couldn't be modified without the force_mods switch. Something has definitely changed there. The good news is, t...
by room217au
25 Apr 2024 04:08
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 864
Views: 164846

Re: ATS 1.50 Update Experimental Beta Discussion

EB 1.50 is going pretty well for me, considering I'm using upwards of 20 mods. None of them are map mods or graphics mods. Never have been. Really happy with the beta so far. With the exception of one thing: I have a mod that replaces the driver avatar and the company logo. I've had this mod in plac...
by room217au
22 Apr 2024 23:26
Forum: Technical Problems
Topic: 1.50 - Crash when loading "Mod Manager"
Replies: 15
Views: 1140

Re: 1.50 - Crash when loading "Mod Manager"

jarryed Just remember to remove that switch from launch options at some point ;) I won't fall for that again :) Mr Moosey If all of your mods are all activated in that profile, you can add -force_mods switch to launch options. This switch automatically activates all mods in the mod folder and disab...
by room217au
22 Apr 2024 10:24
Forum: Others
Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Replies: 2888
Views: 1743533

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

@San_Sany4 Ok, I'll look into that. The reason I do it is Xyzan uses Sniper's decrypt (or parts of it) as far as I know and to edit a save game with Sniper's decrypt requires save games to be in format 2.
by room217au
21 Apr 2024 23:04
Forum: Others
Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Replies: 2888
Views: 1743533

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

For those of you playing the 1.50 Experimental Beta for American Truck Simulator, here's a mapset for it.
mapSet_ATS150.txt
(879.4 KiB) Downloaded 6 times
by room217au
21 Apr 2024 22:40
Forum: Others
Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Replies: 2888
Views: 1743533

Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

Man I'm lost. I want it for my ATS. Just downloaded it and it's in my Winrar. What do I need to do next? Extract something to my mod folder? I'm a noob with all this stuff and I find the readme extremely hard to understand. Any help is appreciated. Extract the .rar to any folder you like. Right-cli...
by room217au
17 Apr 2024 02:49
Forum: Bugs 1.50 (Experimental Beta)
Topic: Unable to start cargo receiving task
Replies: 11
Views: 1220

Re: Unable to start cargo receiving task

Lots of mods in there. 15 from workshop alone. You've either edited the game save (because you have $500M+ in the bank) or you've simply updated the game to 1.50 and left your Documents folder untouched. Either way, your current game is unsuitable for reporting bugs. Many many things have changed in...
by room217au
15 Apr 2024 22:37
Forum: Bugs 1.50 (Experimental Beta)
Topic: Unable to start cargo receiving task
Replies: 11
Views: 1220

Re: Unable to start cargo receiving task

fcxiaopengyou wrote: 15 Apr 2024 13:41It's not about the trailer, it seems to be about the company, and I copied the files from 1.49 to 1.50
umm.. what files would they be?
To report a bug, your game needs to be free of mods.
Copying files from a previous version to a new version of the game, is a mod.
by room217au
15 Apr 2024 22:30
Forum: Help requests
Topic: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
Replies: 6
Views: 879

Re: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions

This config is all I've ever used. from def/vehicle/truck/xxxx/data.sii: fallback[]: "f_tire|1.sii" fallback[]: "f_disc|front_disc_05.sii" fallback[]: "f_hub|front_hub_01.sii" fallback[]: "f_nuts|front_nuts_02_steel.sii" fallback[]: "r_tire|1.sii" fa...

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