Search found 2614 matches
- 22 Apr 2024 23:26
- Forum: Technical Problems
- Topic: 1.50 - Crash when loading "Mod Manager"
- Replies: 15
- Views: 1105
Re: 1.50 - Crash when loading "Mod Manager"
jarryed Just remember to remove that switch from launch options at some point ;) I won't fall for that again :) Mr Moosey If all of your mods are all activated in that profile, you can add -force_mods switch to launch options. This switch automatically activates all mods in the mod folder and disab...
- 22 Apr 2024 10:24
- Forum: Others
- Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
- Replies: 2888
- Views: 1742890
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
@San_Sany4 Ok, I'll look into that. The reason I do it is Xyzan uses Sniper's decrypt (or parts of it) as far as I know and to edit a save game with Sniper's decrypt requires save games to be in format 2.
- 21 Apr 2024 23:04
- Forum: Others
- Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
- Replies: 2888
- Views: 1742890
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
For those of you playing the 1.50 Experimental Beta for American Truck Simulator, here's a mapset for it.
- 21 Apr 2024 22:40
- Forum: Others
- Topic: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
- Replies: 2888
- Views: 1742890
Re: Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Man I'm lost. I want it for my ATS. Just downloaded it and it's in my Winrar. What do I need to do next? Extract something to my mod folder? I'm a noob with all this stuff and I find the readme extremely hard to understand. Any help is appreciated. Extract the .rar to any folder you like. Right-cli...
- 17 Apr 2024 02:49
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: Unable to start cargo receiving task
- Replies: 11
- Views: 1220
Re: Unable to start cargo receiving task
Lots of mods in there. 15 from workshop alone. You've either edited the game save (because you have $500M+ in the bank) or you've simply updated the game to 1.50 and left your Documents folder untouched. Either way, your current game is unsuitable for reporting bugs. Many many things have changed in...
- 15 Apr 2024 22:37
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: Unable to start cargo receiving task
- Replies: 11
- Views: 1220
Re: Unable to start cargo receiving task
umm.. what files would they be?fcxiaopengyou wrote: ↑15 Apr 2024 13:41It's not about the trailer, it seems to be about the company, and I copied the files from 1.49 to 1.50
To report a bug, your game needs to be free of mods.
Copying files from a previous version to a new version of the game, is a mod.
- 15 Apr 2024 22:30
- Forum: Help requests
- Topic: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
- Replies: 6
- Views: 877
Re: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
This config is all I've ever used. from def/vehicle/truck/xxxx/data.sii: fallback[]: "f_tire|1.sii" fallback[]: "f_disc|front_disc_05.sii" fallback[]: "f_hub|front_hub_01.sii" fallback[]: "f_nuts|front_nuts_02_steel.sii" fallback[]: "r_tire|1.sii" fa...
- 15 Apr 2024 07:35
- Forum: Help requests
- Topic: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
- Replies: 6
- Views: 877
Re: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
If the chassis definition of that truck is 4x2 (which some trucks are by default as you see them in the dealership) then the truck only needs 1 front and 1 rear. Both will have offsets of "0" because each is the "first" axle of it's type in that truck chassis. If the 6x4 chassis ...
- 14 Apr 2024 20:39
- Forum: Help requests
- Topic: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
- Replies: 6
- Views: 877
Re: ETS2: Difference between f_disc, f_rim and f_wheel OR r_disc, r_rim and r_wheel ____ dealer/company definitions
Front wheels (usually single) and rear wheels (usually dual) are separate models. They are also very different shapes. Especially the positions of the wheel nuts and hub covers. The definition files simply tell the game which models to put where. All axles have an "offset". In the example ...
- 08 Apr 2024 22:48
- Forum: Feature Wishlist and Suggestions
- Topic: Enabling a mod only when the truck engine is running
- Replies: 7
- Views: 868
Re: Enabling a mod only when the truck engine is running
The principle of your idea is already in the game. eg. Press a button and the engine starts. Press the same button and it stops. The files are already loaded at runtime. They're just 'dormant' until triggered by an event. Unfortunately, the smoke emitting from the exhaust pipes isn't an animation pe...