Search found 344 matches
- 03 Apr 2024 12:58
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ATS - v1.49.1
- Replies: 178
- Views: 79915
Re: Multiple Trailers in Traffic - ATS - v1.49.1
The only lowboy trailers that appear in traffic in the base game have the bulldozer, wheel loader and backhoe loader cargo while the base mod from this package adds only the beet harvester, the cotton harvester and the ballast tamping machine. The single trailer traffic mod adds a whole bunch more b...
- 03 Apr 2024 12:45
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ETS2 - v1.49.1
- Replies: 200
- Views: 157577
Re: Multiple Trailers in Traffic - ETS2 - v1.49.1
I haven't tried v17 of Arnook's mod yet so can't vouch for it working. The current addon was made with v16 so Arnook may have changed some, or more, of the trailers. Edit: azurlo ; I've now had a look at this. The Arnook addon only references the /def/vehicle/trailer_cargo directories in Arnook's mo...
- 02 Apr 2024 09:52
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ETS2 - v1.49.1
- Replies: 200
- Views: 157577
Re: Multiple Trailers in Traffic - ETS2 - v1.49.1
It should work OK, and hasn't been giving me any problems, as the files "/vehicle/share/models/lumber/krone_profilinerhd/beams_13.pm*" are present and correct in the ETS2_double_trailers_in_traffic_base mod. This is required for the Krone DLC addon to work. The file "/def/vehicle/trai...
- 22 Mar 2024 12:56
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ETS2 - v1.49.1
- Replies: 200
- Views: 157577
Re: Multiple Trailers in Traffic - ETS2 - v1.49.1
Not sure how Stalin crept in there - that's one of the batch files I use for rebuilding the mod after I've made changes. Populate.bat likewise; it's for adding the traffic files to new countries once their sub-folder has been created. The spawn_ratios are 0 in countries where the trucks/trailers are...
- 13 Mar 2024 17:22
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ATS - v1.49.1
- Replies: 178
- Views: 79915
Re: Multiple Trailers in Traffic - ATS - v1.49.1
If it appears again have a look in the log file for a missing .tobj file.
- 11 Mar 2024 13:44
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ATS - v1.49.1
- Replies: 178
- Views: 79915
Re: Multiple Trailers in Traffic - ATS - v1.49.1
halbtollekreatur that's a bit of a mystery. The single trailers in the Lode King mod only use the SCS paintjobs and while they've been guilty in the past of forgetting to include the .tobj and .dds files in /vehicle/trailer/company all the required files appear to be present and correct in the game.
- 07 Feb 2024 20:10
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ETS2 - v1.49.1
- Replies: 200
- Views: 157577
Re: Multiple Trailers in Traffic - ETS2 - v1.49.1
Evening all! I've been advised that the Promods fix may cause crashes with some map combinations. If it does, you won't lose a lot by not using it. Further investigation is ongoing.
- 30 Jan 2024 15:34
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ATS - v1.49.1
- Replies: 178
- Views: 79915
Re: Multiple Trailers in Traffic - ATS - v1.49.1
Short answer: no. Longer answer: The first three are referring to the Fedex/UPS style delivery van. The base mod has files which change the SCS default paint jobs to actual Fedex and UPS ones but doesn't touch the vehicle definitions. No idea where the last two are coming from: The "utility.mat...
- 27 Jan 2024 19:23
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ETS2 - v1.49.1
- Replies: 200
- Views: 157577
Re: Multiple Trailers in Traffic - ETS2 - v1.49.1
It should work with the latest Jazzycat mods, just not necessarily with anything older than the ones in the description.
- 03 Jan 2024 13:31
- Forum: Traffic
- Topic: Multiple Trailers in Traffic - ATS - v1.49.1
- Replies: 178
- Views: 79915
Re: Multiple Trailers in Traffic - ATS - v1.49.1
Wikinaccurate says TP doubles are allowed on the Kansas Turnpike, which is why I've made them appear everywhere in Kansas. It may be possible to restrict them to certain roads but that would mean changing /def/world/traffic_lane.sii and /def/world/traffic_rules.sii, which is something I'd prefer not...