Search found 11 matches
- 14 Apr 2020 12:30
- Forum: Bugs 1.37
- Topic: ogv file not support in 1.37 mod ?
- Replies: 1
- Views: 3146
ogv file not support in 1.37 mod ?
00:02:01.338 : <ERROR> [unit] File '<C:/Users/xxx/Documents/Euro Truck Simulator 2/mod/roc06_material_ogvtw4.zip | >/material/custom/twtv04.sii', line 4: 00:02:01.338 : <ERROR> [unit] The 'mc_video' is not a unit type name. 00:02:01.338 : <ERROR> load_unit_tree() - Failed to load unit tree from file...
- 26 Dec 2019 11:42
- Forum: General discussion
- Topic: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]
- Replies: 372
- Views: 99211
Re: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]
installation on blender 2.81a does not work ?
- 11 Jan 2016 02:26
- Forum: Feature Wishlists and Suggestions
- Topic: Cat Eyes For Roads
- Replies: 20
- Views: 5974
- 30 Dec 2015 03:56
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579696
Re: SCS Blender Tools
@RostigerNagel666
I am just testing ok for a cube, that only leave a root object and a cube can get no error, you could try it~
new---
1.0 version seems no need model locator , as far as sample in package, just use root object and your model can output with no error message~
I am just testing ok for a cube, that only leave a root object and a cube can get no error, you could try it~
new---
1.0 version seems no need model locator , as far as sample in package, just use root object and your model can output with no error message~
- 30 Dec 2015 03:28
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579696
Re: SCS Blender Tools
@RostigerNagel666
I test the simple prefab , convert is ok, that problem maybe lost some setting in model of blender scene ?
I test the simple prefab , convert is ok, that problem maybe lost some setting in model of blender scene ?
- 30 Dec 2015 03:20
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579696
Re: SCS Blender Tools
Hi
I just trying use this new tools
I make a simple cube to test, but I got one error
cannot parse /prefab/test/test0.pit
Completed, 99 resources processed. 1 resources failed.
I already check the scale of model and apply them~
??? No detail message to show me what step is miss ?
I just trying use this new tools
I make a simple cube to test, but I got one error
cannot parse /prefab/test/test0.pit
Completed, 99 resources processed. 1 resources failed.
I already check the scale of model and apply them~
??? No detail message to show me what step is miss ?
- 28 Dec 2015 11:19
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1192326
Re: [REL] ProMods v1.98 RELEASED
my english is pool for do a model is ok, even last night i still play promod, i know what you mean, i want to say if i do a model work, promod can do that, i also can do that again, that you call a common thing , not something else. i am not starting reference promod model, the source seems come for...
- 28 Dec 2015 10:16
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1192326
Re: [REL] ProMods v1.98 RELEASED
please,so common, after my work, 2.0 have this idea. i meam the game model mod fix, not flag. i just do what you think common work.
- 27 Dec 2015 23:27
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1192326
Re: [REL] ProMods v1.98 RELEASED
anyway,so,promod can copy idea or remake that work form me,because the original model form scs ,i also can do what they do...save worktime....
- 27 Dec 2015 17:46
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1192326
Re: [REL] ProMods v1.98 RELEASED
even do the uv rework then make it out, if it source come out for free share, may i could mod promod model assets ?