Search found 11 matches

by Ya kuan
14 Apr 2020 12:30
Forum: Bugs 1.37
Topic: ogv file not support in 1.37 mod ?
Replies: 1
Views: 3146

ogv file not support in 1.37 mod ?

00:02:01.338 : <ERROR> [unit] File '<C:/Users/xxx/Documents/Euro Truck Simulator 2/mod/roc06_material_ogvtw4.zip | >/material/custom/twtv04.sii', line 4: 00:02:01.338 : <ERROR> [unit] The 'mc_video' is not a unit type name. 00:02:01.338 : <ERROR> load_unit_tree() - Failed to load unit tree from file...
by Ya kuan
11 Jan 2016 02:26
Forum: Feature Wishlists and Suggestions
Topic: Cat Eyes For Roads
Replies: 20
Views: 5974

Re: Cat Eyes For Roads

Cat eyes already had practiced in R.O.C map (0.14)

video
https://youtu.be/LHQg_tNsVVM
by Ya kuan
30 Dec 2015 03:56
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3414
Views: 579696

Re: SCS Blender Tools

@RostigerNagel666


I am just testing ok for a cube, that only leave a root object and a cube can get no error, you could try it~

new---

1.0 version seems no need model locator , as far as sample in package, just use root object and your model can output with no error message~
by Ya kuan
30 Dec 2015 03:28
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3414
Views: 579696

Re: SCS Blender Tools

@RostigerNagel666

I test the simple prefab , convert is ok, that problem maybe lost some setting in model of blender scene ?
by Ya kuan
30 Dec 2015 03:20
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3414
Views: 579696

Re: SCS Blender Tools

Hi

I just trying use this new tools

I make a simple cube to test, but I got one error


cannot parse /prefab/test/test0.pit
Completed, 99 resources processed. 1 resources failed.

I already check the scale of model and apply them~

??? No detail message to show me what step is miss ?
by Ya kuan
28 Dec 2015 11:19
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1192326

Re: [REL] ProMods v1.98 RELEASED

my english is pool for do a model is ok, even last night i still play promod, i know what you mean, i want to say if i do a model work, promod can do that, i also can do that again, that you call a common thing , not something else. i am not starting reference promod model, the source seems come for...
by Ya kuan
28 Dec 2015 10:16
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1192326

Re: [REL] ProMods v1.98 RELEASED

please,so common, after my work, 2.0 have this idea. i meam the game model mod fix, not flag. i just do what you think common work.
by Ya kuan
27 Dec 2015 23:27
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1192326

Re: [REL] ProMods v1.98 RELEASED

anyway,so,promod can copy idea or remake that work form me,because the original model form scs ,i also can do what they do...save worktime....
by Ya kuan
27 Dec 2015 17:46
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1192326

Re: [REL] ProMods v1.98 RELEASED

even do the uv rework then make it out, if it source come out for free share, may i could mod promod model assets ?

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