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by EvgenKo423
01 Aug 2020 08:09
Forum: Bugs 1.36
Topic: 100% GPU load when the game is minimized
Replies: 4
Views: 996

Re: 100% GPU load when the game is minimized

Not really. This problem was indeed reported many times, but it usually got fixed in a few beta updates or the next big one. I remember seeing this before DX11, but it was fixed later on. It's strange, however, that there was no such problem during 1.36 beta, but it popped up in release. a positive ...
by EvgenKo423
26 Jul 2020 15:33
Forum: Bugs 1.36
Topic: [DX11] FPS halves with V-Sync on [100723]
Replies: 2
Views: 1993

Re: [DX11] FPS halves with V-Sync on [100723]

This problem still exists in 1.38 and IMO it's quite major. Is it a DX 11.0 vs 11.1 issue or why it's not fixed for so long? :roll:
(actually it's not because I don't have such problem in other DX11 games)
by EvgenKo423
26 Jul 2020 15:26
Forum: Bugs 1.36
Topic: 100% GPU load when the game is minimized
Replies: 4
Views: 996

Re: 100% GPU load when the game is minimized

Just FYI, this problem still exists in 1.38.
by EvgenKo423
26 Jul 2020 12:20
Forum: Others
Topic: [TOOL] SXC Extractor - Flexible Game Data/Mod File Extraction Tool (UPDATE May 8, 2020)
Replies: 80
Views: 16581

Re: [TOOL] SXC Extractor - Flexible Game Data/Mod File Extraction Tool (UPDATE May 8, 2020)

Hey, thanks for this great tool set! :ugeek: It's very cool overall, but I have some suggestions: Progress bar. Selective file extraction is very handy, but there's one thing I always wondered about when using original scs_extractor : if it takes so long to extract everything, why there is no any pr...
by EvgenKo423
23 May 2020 07:59
Forum: SCS Site
Topic: Forum notification options issue
Replies: 14
Views: 648

Re: Forum notification options issue

There is also an option Notify me when a reply is posted when you post a reply and apparently it automatically subscribes you to any topic you reply to (don't remember this happening before, though)... It's enabled by default, but luckily you can disable it in your UCP through Board preferences -> E...
by EvgenKo423
19 May 2020 18:13
Forum: SCS Site
Topic: Forum notification options issue
Replies: 14
Views: 648

Re: Forum notification options issue

Yep, and it's about the same and only thread: SCS General Discussion Thread.
I've cleared all my subscribed topics, tried re-subbing and un-subbing back again, re-bookmarking, nothing helps. :?

[Edit:] Now it's from multiple threads.
by EvgenKo423
04 Feb 2020 18:47
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 52369
Views: 3354548

Re: SCS General Discussion Thread

Marcello Julio wrote:
04 Feb 2020 16:09
I'm finding it funny that people in the video comments not understand what's happen :lol:
Well, it would be great to add some notes to the video descriptions as well (some BIG notes, if you don't wanna get a wagon of dislikes)... :roll:
by EvgenKo423
07 Jan 2020 11:09
Forum: Bugs 1.36
Topic: Huge lag with normal frames
Replies: 10
Views: 489

Re: Huge lag with normal frames

If it is exactly like you describe - occasional lag with no or very little FPS change - then it's an input lag and it can be caused by tweaking some driver settings, as it was in my case. Open your NVIDIA Control Panel and go to 3D Settings > Manage 3D Settings . If you have an option Maximum Pre-Re...
by EvgenKo423
05 Jan 2020 11:03
Forum: Bugs 1.36
Topic: Crash at EuroGoodies, Innsbruck [MODS]
Replies: 9
Views: 249

Re: Crash at EuroGoodies, Innsbruck

Madkine : These warnings are caused by models in old format and as the log file says the game converting them automatically. There's nothing to worry about. As I said earlier, it can or can not be a mod issue. Mammonzocker : DX11.1 is supported by all DX11-compatible cards in Windows 7 with The Pla...
by EvgenKo423
05 Jan 2020 09:50
Forum: Bugs 1.36
Topic: Crash at EuroGoodies, Innsbruck [MODS]
Replies: 9
Views: 249

Re: Crash at EuroGoodies, Innsbruck

Well, it's cool if you have time and will to dig into a disassembled game executables, but if crash has happened inside a game you'll never know a reason just by looking at the crash log. It can or can not be a mod issue. I don't see any signs of a mod problem in logs and I can't reproduce it even w...

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