Search found 487 matches
- 13 Oct 2023 06:25
- Forum: Feature Wishlists and Suggestions
- Topic: Suggestion - Expand FPS limiter.
- Replies: 8
- Views: 2167
Re: Suggestion - Expand FPS limiter.
morrelo Could you or someone else finally explain to me why you can't just completely fix this problem like you did before? Or auto-limit FPS to 1 when the game is not in focus instead of a general limit (of course this can be made an option)? Ludo Diabolo Driver settings override the game settings...
- 18 Sep 2022 17:54
- Forum: Bugs 1.44
- Topic: Hunedoara hidden road not getting painted
- Replies: 10
- Views: 4132
Re: Hunedoara hidden road not getting painted
Not all roads hidden in UI are supposed to be part of the unmarked/secret roads feature. Could you explain why is that? You obviously know all of them, so why not mark them all? I guess, it's not much of a work. Moreover: It appears that for this feature to work you've added a new map flag and mark...
- 27 Jul 2022 14:05
- Forum: Bugs 1.36
- Topic: 100% GPU load when the game is minimized
- Replies: 12
- Views: 14468
Re: 100% GPU load when the game is minimized
The poll was here, @Pieloth, but it was removed by a mod.
@SCS: Still present in 1.45 and BTW with GPU load being 100% the Windows desktop lags A LOT, even the mouse cursor moves in jumps, so it's almost impossible to use!
@SCS: Still present in 1.45 and BTW with GPU load being 100% the Windows desktop lags A LOT, even the mouse cursor moves in jumps, so it's almost impossible to use!
- 07 Jan 2022 11:52
- Forum: Bugs 1.36
- Topic: [DX11] FPS halves with V-Sync on [100723]
- Replies: 7
- Views: 7508
Re: [DX11] FPS halves with V-Sync on [100723]
xXCARL1992Xx , could you post your game log in advance? I guess the game may be disabling triple buffering if one don't have enough memory for it then, and that would be enough of an answer for me to stop complaining. However it would be strange for a game to become 50% more memory-hungry just by s...
- 07 Jan 2022 11:26
- Forum: Technical Problems
- Topic: HIGH GPU USAGE 3080TI AND 5950X
- Replies: 23
- Views: 5414
Re: HIGH GPU USAGE 3080TI AND 5950X
Only thing that stopped it is running in OpenGL mode, but that mode runs like c**p. It happens with both renderers for me. And to be honest, I don't see why it should be different as I've explained above. It's an OS-related check, not renderer-related. Why on Earth would SCS dump that feature? It c...
- 07 Jan 2022 08:56
- Forum: Bugs 1.36
- Topic: 100% GPU load when the game is minimized
- Replies: 12
- Views: 14468
Re: 100% GPU load when the game is minimized
This is a bug forum, not a discussion forum. Create the poll somewhere appropriate I added that poll to get the stats of how many people are affected by this bug or not. I think it's more than appropriate here. It's a proper report, so why it can't have both? Unfortunately, I see your company becom...
- 06 Jan 2022 22:18
- Forum: Frequently Asked Questions
- Topic: Christmas event reward lights
- Replies: 7
- Views: 2924
Re: Christmas event reward lights
I don't remember them. If not a sarcasm, could you point me to them?
- 06 Jan 2022 21:58
- Forum: Technical Problems
- Topic: HIGH GPU USAGE 3080TI AND 5950X
- Replies: 23
- Views: 5414
Re: HIGH GPU USAGE 3080TI AND 5950X
NVidia has added that because there's games that CANNOT know "I'm not on foreground" for themselves. [...] Depending on how the programs interacts with Windows OS, programs are NOT informed when they cease to be the focused/foreground window. It's not just SCS games the ones that suffer t...
- 06 Jan 2022 15:57
- Forum: Bugs 1.36
- Topic: [DX11] FPS halves with V-Sync on [100723]
- Replies: 7
- Views: 7508
Re: [DX11] FPS halves with V-Sync on [100723]
This is not funny, SCS. :| Could you at least explain why you still didn't fix it (I'm a technical guy, OK)? This problem hurts not only low-end players, but most of them because your graphics presets also change the rendering scale! I've seen lots of people here complaining about having powerful vi...
- 06 Jan 2022 14:47
- Forum: Feature Wishlists and Suggestions
- Topic: Decoration lights
- Replies: 4
- Views: 1767
Re: Decoration lights
I would rather prefer them to be bound to headlights than the beacon button. Anyway, there is a more important problem with them: viewtopic.php?t=307085.