Search found 525 matches

by erkinalp
03 Nov 2020 19:38
Forum: Trailers
Topic: VAK Trailers by Kast (03.11.20)
Replies: 579
Views: 156849

Re: VAK Trailers by Kast (23.07.20)

How to make a 16m+19m combo? I know it is not real but it rocks in game.
by erkinalp
16 Oct 2020 13:54
Forum: General discussion about the game
Topic: Which area should be reworked ?
Replies: 28
Views: 1771

Re: Which area should be reworked ?

Prague, as it misses the SCS Software building, which would enable us distribute virtual copies of ETS2 to various cities.
by erkinalp
16 Oct 2020 13:41
Forum: General discussion about the game
Topic: ETS2 1.40 speculation thread
Replies: 282
Views: 30869

Re: ETS2 1.40 speculation thread

Multi-drop and rigids possibly.
by erkinalp
16 Oct 2020 13:30
Forum: General discussion about the game
Topic: Compatibility branch pointing to wrong version
Replies: 0
Views: 105

Compatibility branch pointing to wrong version

1.38 compatibility branch does not point to the latest release from 1.38 branch, it points to the first RTP release instead.
by erkinalp
15 Sep 2020 09:35
Forum: Feature Wishlists and Suggestions
Topic: Engine Tuning and Subparts
Replies: 7
Views: 449

Re: Engine Tuning and Subparts

It is called no_adblue_power_limit.
by erkinalp
13 Sep 2020 06:26
Forum: General discussion about the game
Topic: ETS2 1.39 Speculation Thread
Replies: 936
Views: 93790

Re: ETS2 1.39 Speculation Thread

Rigid truck support with large trucks of Mercedes-Benz, Scania and MAN and vans of Renault, Mercedes-Benz and Iveco.
by erkinalp
09 Sep 2020 15:13
Forum: Feature Wishlists and Suggestions
Topic: Engine Tuning and Subparts
Replies: 7
Views: 449

Re: Engine Tuning and Subparts

alluke wrote:Deactivating EGR/DPF would be cool
We already have no-DEF torque reduction coefficient, making this trivial to implement.
by erkinalp
07 Sep 2020 06:32
Forum: Feature Wishlists and Suggestions
Topic: Engine Tuning and Subparts
Replies: 7
Views: 449

Re: Engine Tuning and Subparts

The current engine simulation works by taking the RPMs, mapping them into power using an user-defined torque map, then calculating the tractive force and fuel consumption. How would a simulation like you devised work using a comprehensible number of parametres?
by erkinalp
01 Sep 2020 09:07
Forum: Frequently Asked Questions
Topic: 100% Map Exploration Cheat
Replies: 47
Views: 8619

Re: 100% Map Exploration Cheat

Max wrote:should we add checkbox for hiding the exploration ratio?
or should we even make ratio hidden by default and add checkbox for showing it?
Instead, replace the exploration ratio by the number of undiscovered objects.

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