Search found 69 matches
- 28 Jun 2018 21:55
- Forum: General discussion about the game
- Topic: Wheels damage conseguences..or not?
- Replies: 16
- Views: 4607
Re: Wheels damage conseguences..or not?
I've noticed there isn't much incentive in trying to save cash by NOT repairing every time your truck visits service or truck dealer. Also, because earning money is so easy and generally parts do not wear that fast, we rarely see the actual complications from lack of repairs. I'd like more in-depth ...
- 14 Mar 2018 03:20
- Forum: Trailers
- Topic: [REL] Alutrec Flatbed [1.1.5 - 13/06/2022]
- Replies: 87
- Views: 65826
Re: [WIP] Alutrec 48' SPIF Quad
Looking forward hauling this.
- 23 Dec 2017 21:24
- Forum: Technical Problems
- Topic: No credit for Christmas event completion
- Replies: 4
- Views: 445
Re: No credit for Christmas event completion
Did you check your WoT profile? There should be a message in "Events" page where you can redeem your bonus items for completing Tier 1.
- 22 Dec 2017 21:42
- Forum: General discussion about the game
- Topic: SCS Peterbilt 389
- Replies: 7
- Views: 1090
Re: SCS Peterbilt 389
I guess engineers over Peterbilt didn't knew that someone might not see them in 2016 commercial simulator game when they designed their 389 in 2006.
- 22 Dec 2017 04:57
- Forum: General discussion about the game
- Topic: SCS Peterbilt 389
- Replies: 7
- Views: 1090
Re: SCS Peterbilt 389
I was wondering the same thing at first. They're just above the steering column, the steering wheel blocks them most of the time. You can actually see them if you adjust your viewing position or lower the angle of steering wheel. There's also steering wheels in DLC which don't obstruct them as much....
- 13 Aug 2017 13:28
- Forum: Gameplay Questions
- Topic: Locking time to only night time??
- Replies: 31
- Views: 6854
Re: Locking time to only night time??
We already have season mods, and they usually have correct day of the year (=daylight hours) to go along with them. I think it's already possible for someone make a mod which reads your savegame for a days passed since beginning and adjust seasonal textures in a mod accordingly. Just that it's possi...
- 13 Aug 2017 12:57
- Forum: Gameplay Questions
- Topic: Locking time to only night time??
- Replies: 31
- Views: 6854
Re: Locking time to only night time??
Fine, so long as it's optional. I don't like to keep track which season mod I'm supposed to have active, in case I just want to drive in summer and with summer daylight hours. And it should be overwritten with mods like usual. Personally I don't see much sense in having winter day hours when there i...
- 12 Aug 2017 13:18
- Forum: Others
- Topic: Spring v5.5 [Upd: 07 Dec 2023]
- Replies: 309
- Views: 89969
Re: Spring Weather Mod v2.6 [Upd: 8 Aug 2017]
I would like a mod that changes seasons to your own preferred intervals (for each seasons), maybe even customize which season mods to actually use. Basically same idea but more customization and changing seasons according days passed in the most recent savegame, instead of realtime system date.
- 12 Aug 2017 09:57
- Forum: Gameplay Questions
- Topic: Locking time to only night time??
- Replies: 31
- Views: 6854
Re: Locking time to only night time??
We already have mods which change only the day of year, I use them in combination with grimes' season mods to keep length of daytimes "realistic". In my setup, I usually like to advance month per ingame week. So I'd keep each season for 3 weeks (or so, not like every seasons is always equa...
- 28 Jul 2017 20:07
- Forum: Technical Problems
- Topic: Nvidia Inspector and the latest update
- Replies: 950
- Views: 108259
Re: Nvidia Inspector and the latest 1.28 beta update
For me, 400% scaling and ingame AA looks way worse and gives low fps when playing Promods, but with 100% + additional Inspector settings I have smoother framerate AND almost perfect AA in comparison. I use slightly modified settings of what Reinhard posted in another thread, mainly I've set negative...