Search found 90 matches
- 20 Apr 2024 19:02
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: 1.50 Experimental Beta, Mod Manager won't open
- Replies: 6
- Views: 1146
Re: 1.50 Experimental Beta, Mod Manager won't open
Have you tried renaming your mods folder, then restarting the game and then accessing the Mod Manager?
- 17 Apr 2024 02:29
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 807
- Views: 154513
Re: ATS 1.50 Update Experimental Beta Discussion
I have multiple monitors and have always used uset r_output "1" to get ATS to load on my second monitor. This doesn't seem to be working in 1.50. No matter the value assigned, ATS always launches on the Primary Display. Anyone else use multiple displays and notice this issue?
- 17 Apr 2024 01:43
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 807
- Views: 154513
Re: ATS 1.50 Update Experimental Beta Discussion
Nice to be in the company of other old timers. I grew up in the 70s/80s, likewise with only analog technology. My childhood included watching my Saturday morning cartoons on the 13" black & white television, if we could get reception. Gaming start was on Atari 2600 (which I still have). Ugh...
- 16 Apr 2024 22:55
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 807
- Views: 154513
Re: ATS 1.50 Update Experimental Beta Discussion
I don't personally understand what you guys are referring to when you say "textures jumping and flickering". I have never seen that phenomenon myself. Up to 1.49 I have seen quite a bit of Z-fighting on road signs and billboards but as VTXcnME mentioned earlier that seems pretty much fixed...
- 13 Apr 2024 16:01
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 807
- Views: 154513
Re: ATS 1.50 Update Experimental Beta Discussion
My performance observations on 1.50 thus far; System Specs Core i5 12600K MSI Z690-A-DDR4 32GB Corsair Vengeance Pro DDR4 3200Mhz 2TB Samsung 980 PRO NVMe Asus TUF 4070ti TrackIR 43" Hisense HDR 4K TV Frametime limited to 16949 (59fps) in RivaTuner (RTSS) ReShade profile with Deband filter (for...
- 10 Apr 2024 16:08
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: Game Crash San Jose Airport exit [240524]
- Replies: 3
- Views: 401
Re: Game Crash San Jose Airport exit
vehicle/props/shingles/cargo/lodeking_flatbed/cargo_53_lod3.pmg
The crash is due to this file missing in the LodeKing dlc. I got around it this morning by creating a temporary personal mod including a copy of the lod2 file renamed to lod3.
The crash is due to this file missing in the LodeKing dlc. I got around it this morning by creating a temporary personal mod including a copy of the lod2 file renamed to lod3.
- 15 Jan 2024 02:03
- Forum: General discussion about the game
- Topic: Kansas Discussion Thread
- Replies: 2527
- Views: 552007
Re: Kansas Discussion Thread
This is sooooooo annoying how broken the Kansas event is. I fortunately finished my personal goal before the issues arose, but working to try to complete the community event is so frustrating it almost makes me want to just give up on it.
- 01 Dec 2023 18:46
- Forum: Help center - player to player
- Topic: Editing coinsurance
- Replies: 2
- Views: 496
Re: Editing coinsurance
Thanks for the offer Madkine, but I just checked in game again now and it is working. I guess it just takes ALOT longer for the changes to appear in game than I thought.
- 30 Nov 2023 00:58
- Forum: Help center - player to player
- Topic: Editing coinsurance
- Replies: 2
- Views: 496
Editing coinsurance
I'm trying to edit the coinsurance in bank_data.sii, but changes don't take effect in game. Do I need to do something to force the changes to be recognized? For reference, I'm using values provided by Madkine in a 2022 post https://forum.scssoft.com/viewtopic.php?t=311856 insurance_data : .insurance...
- 25 Nov 2023 18:54
- Forum: General discussion about the game
- Topic: ATS 1.49 Discussion Thread
- Replies: 1214
- Views: 228805
Re: ATS 1.49 Discussion Thread
Proper light pollution is something I would LOVE to see in the game! And yes the thunderstorm situation is much better now that it is random, but last I saw daytime lightning was still way too bright.