Search found 90 matches

by hoseclamp72
20 Apr 2024 19:02
Forum: Bugs 1.50 (Experimental Beta)
Topic: 1.50 Experimental Beta, Mod Manager won't open
Replies: 6
Views: 1146

Re: 1.50 Experimental Beta, Mod Manager won't open

Have you tried renaming your mods folder, then restarting the game and then accessing the Mod Manager?
by hoseclamp72
17 Apr 2024 02:29
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 807
Views: 154513

Re: ATS 1.50 Update Experimental Beta Discussion

I have multiple monitors and have always used uset r_output "1" to get ATS to load on my second monitor. This doesn't seem to be working in 1.50. No matter the value assigned, ATS always launches on the Primary Display. Anyone else use multiple displays and notice this issue?
by hoseclamp72
17 Apr 2024 01:43
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 807
Views: 154513

Re: ATS 1.50 Update Experimental Beta Discussion

Nice to be in the company of other old timers. I grew up in the 70s/80s, likewise with only analog technology. My childhood included watching my Saturday morning cartoons on the 13" black & white television, if we could get reception. Gaming start was on Atari 2600 (which I still have). Ugh...
by hoseclamp72
16 Apr 2024 22:55
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 807
Views: 154513

Re: ATS 1.50 Update Experimental Beta Discussion

I don't personally understand what you guys are referring to when you say "textures jumping and flickering". I have never seen that phenomenon myself. Up to 1.49 I have seen quite a bit of Z-fighting on road signs and billboards but as VTXcnME mentioned earlier that seems pretty much fixed...
by hoseclamp72
13 Apr 2024 16:01
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 807
Views: 154513

Re: ATS 1.50 Update Experimental Beta Discussion

My performance observations on 1.50 thus far; System Specs Core i5 12600K MSI Z690-A-DDR4 32GB Corsair Vengeance Pro DDR4 3200Mhz 2TB Samsung 980 PRO NVMe Asus TUF 4070ti TrackIR 43" Hisense HDR 4K TV Frametime limited to 16949 (59fps) in RivaTuner (RTSS) ReShade profile with Deband filter (for...
by hoseclamp72
10 Apr 2024 16:08
Forum: Bugs 1.50 (Experimental Beta)
Topic: Game Crash San Jose Airport exit [240524]
Replies: 3
Views: 401

Re: Game Crash San Jose Airport exit

vehicle/props/shingles/cargo/lodeking_flatbed/cargo_53_lod3.pmg

The crash is due to this file missing in the LodeKing dlc. I got around it this morning by creating a temporary personal mod including a copy of the lod2 file renamed to lod3.
by hoseclamp72
15 Jan 2024 02:03
Forum: General discussion about the game
Topic: Kansas Discussion Thread
Replies: 2527
Views: 552007

Re: Kansas Discussion Thread

This is sooooooo annoying how broken the Kansas event is. I fortunately finished my personal goal before the issues arose, but working to try to complete the community event is so frustrating it almost makes me want to just give up on it. :(
by hoseclamp72
01 Dec 2023 18:46
Forum: Help center - player to player
Topic: Editing coinsurance
Replies: 2
Views: 496

Re: Editing coinsurance

Thanks for the offer Madkine, but I just checked in game again now and it is working. I guess it just takes ALOT longer for the changes to appear in game than I thought.
by hoseclamp72
30 Nov 2023 00:58
Forum: Help center - player to player
Topic: Editing coinsurance
Replies: 2
Views: 496

Editing coinsurance

I'm trying to edit the coinsurance in bank_data.sii, but changes don't take effect in game. Do I need to do something to force the changes to be recognized? For reference, I'm using values provided by Madkine in a 2022 post https://forum.scssoft.com/viewtopic.php?t=311856 insurance_data : .insurance...
by hoseclamp72
25 Nov 2023 18:54
Forum: General discussion about the game
Topic: ATS 1.49 Discussion Thread
Replies: 1214
Views: 228805

Re: ATS 1.49 Discussion Thread

Proper light pollution is something I would LOVE to see in the game! And yes the thunderstorm situation is much better now that it is random, but last I saw daytime lightning was still way too bright.

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