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by Harven
20 Oct 2020 11:48
Forum: Bugs 1.39 (Open Beta)
Topic: Food Grade Tanker Turn Signals [129775]
Replies: 3
Views: 425

Re: Food Grade Tanker Turn Signals [129775]

When the trailer first appeared in the beta I also thought that the blinker was missing. But looks like it is not required even on longer trailers: https://www.ecfr.gov/cgi-bin/text-idx?mc=true&node=se49.5.393_111&rgn=div8 - table 1 and https://www.ecfr.gov/cgi-bin/text-idx?&mc=true&node=se49.6.571_...
by Harven
20 Oct 2020 10:52
Forum: General discussion
Topic: SCS Blender Tools
Replies: 2230
Views: 243350

Re: SCS Blender Tools

What do you mean by "converted back"? There is an occlusion texture (interior_ao.dds) used in that shader (dif.spec.oclu) - it's a special format DDS (A8 uncompressed). If you converted it to RGBA then you would get that look :)
by Harven
20 Oct 2020 08:30
Forum: General discussion
Topic: SCS lighting doesn't work on some parts
Replies: 3
Views: 201

Re: SCS lighting doesn't work on some parts

Hey, maybe you could post your blend file with the issue? You can separate the problematic object if you don't want to share the whole project.
by Harven
11 Sep 2020 10:42
Forum: Bugs
Topic: Overdriven RGB values are replaced with V value when importing
Replies: 7
Views: 1539

Re: Overdriven RGB values are replaced with V value when importing

No problem :) mwl4 merged this fix yesterday and compiled a new windows binary so if you're using converter pix wrapper it should be ok now.
by Harven
04 Sep 2020 19:49
Forum: General discussion
Topic: SCS Blender Tools
Replies: 2230
Views: 243350

Re: SCS Blender Tools

Sure! Looks like people are affraid of 2.90 because they think it's a stuff breaking change like 2.79 -> 2.8 but it isn't.
by Harven
04 Sep 2020 18:42
Forum: Blender Tools
Topic: uv map, what I'm missing?
Replies: 2
Views: 203

Re: uv map, what I'm missing?

Hey, I think I know the mod :P

If you switch the 3D view to vertex paint mode, you will get your answer.
by Harven
03 Sep 2020 17:30
Forum: General discussion
Topic: SCS Blender Tools
Replies: 2230
Views: 243350

Re: SCS Blender Tools

Current version of SCSBT works fine for me in 2.90 - I think there wasn't anything in this release that could break SCSBT.
by Harven
03 Sep 2020 10:31
Forum: User Tutorials & Tools
Topic: ConverterPIX - Game formats to middle formats
Replies: 240
Views: 54324

Re: ConverterPIX - Game formats to middle formats

CCFAN wrote:
14 Jul 2020 19:37
converter_pix.exe stopped working when converting ATS 1.38 prefab:
Any help?
mwl4 merged my fix for this issue yesterday and compiled new windows binary so you should be able to fully convert ATS 1.38 now.
by Harven
02 Sep 2020 13:03
Forum: Bugs
Topic: Overdriven RGB values are replaced with V value when importing
Replies: 7
Views: 1539

Re: Overdriven RGB values are replaced with V value when importing

Thanks! I implemented this change in my fork of converter_pix and now I get proper values: .pit file generated by blender tools: Attribute { Format: FLOAT3 Tag: "diffuse" Value: ( 1.600000023841858 0.30000001192092896 0.6000000238418579 ) } Attribute { Format: FLOAT3 Tag: "specular" Value: ( 0.18571...
by Harven
02 Aug 2020 14:28
Forum: General discussion
Topic: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]
Replies: 285
Views: 33123

Re: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]

Nice, I was going to post a link to my fork at github with updated binary, but there's no need now. Next time you can compile it with visual studio if you're tired of waiting ;) (Express edition 15 I think but should compile with newer version as well)

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