Search found 548 matches

by KrysEmlyn
13 May 2025 18:21
Forum: Help center - player to player
Topic: Problem DLC Cargo Bundle convoy mod
Replies: 5
Views: 173

Re: Problem DLC Cargo Bundle convoy mod

The DLC errors in yellow in your screenshot are from whatever mod you installed that hides the >>> and XXXX barriers or allows you to drive past them. It clearly hasn't been updated in a long time and the formats of the models no longer match the game's current formats. The game having to convert th...
by KrysEmlyn
12 May 2025 08:16
Forum: Trailers
Topic: [REL/WIP] Arnook's Container Pack (V20 - 1.54 - 28/04/2025)
Replies: 2199
Views: 749175

Re: [REL/WIP] Arnook's Container Pack (V20 - 1.54 - 28/04/2025)

<ERROR> [ld] Failed to open '/vehicle/trailer_eu/scs_gooseneck/ms2cargo/40ftcontihcref/lod0.pmd'. This model path has been removed in the current version of Arnook's Container Pack. You must have a mod somewhere that is calling this old path that was present in the previous version of the mod.
by KrysEmlyn
09 May 2025 23:11
Forum: General discussion about the game
Topic: No traffic in cities, too much traffic in middle of nowhere
Replies: 11
Views: 1312

Re: No traffic in cities, too much traffic in middle of nowhere

I've been using Cip's Real Traffic and Density Mod for the last several years (with some adjustments for my own enjoyment) without many issues. Cip seems to understand the traffic spawning rules that dictate how many vehicles get to spawn and set things properly for the different road types. The big...
by KrysEmlyn
09 May 2025 23:02
Forum: Help requests
Topic: Requesting Help With Traffic Mod
Replies: 6
Views: 755

Re: Requesting Help With Traffic Mod

Just taking a brief look at the files, you are probably getting crashes because the traffic rules for the speed limits are being defined twice with the same name. I'd ditch your "traffic_rules_speed_limit.sui" file and just change the speed limits in the existing speed limit traffic rules ...
by KrysEmlyn
08 May 2025 18:27
Forum: Skins
Topic: [REL/WIP] Arnook's Container Pack - ATS Edition (V12 ~ 08/05/2025 ~ 1.54)
Replies: 322
Views: 188553

Re: [REL/WIP] Arnook's Container Pack - ATS Edition (V12 ~ 08/05/2025 ~ 1.54)

I'll look into updating the train addons for both games now that the updated Arnook Containers are out for both games.
by KrysEmlyn
06 May 2025 00:47
Forum: Help requests
Topic: The new 1.54 cargo system
Replies: 27
Views: 6003

Re: The new 1.54 cargo system

The trailer models will need to be imported into Blender via Blender Tools and have locators added for lashings on low deck/flatbed trailers and nodes will need to be added to enclosed (curtainsider/dryvan/reefer) trailers and cistern trailers for ADR placards. The trailer definitions will need upda...
by KrysEmlyn
29 Apr 2025 07:47
Forum: Traffic
Topic: Multiple Trailers in Traffic - ETS2 - v1.54.2
Replies: 319
Views: 212603

Re: Multiple Trailers in Traffic - ETS2 - v1.54.1

Yes, you just won't see Arnook's containers on a double trailer combination is all. There may be a mild conflict depending on your load order in the Mod Manager as both Arnook and Mr. Larrington are modifying the same "scs_gooseneck_traffic.sii" file in their respective mods. Arnook replac...
by KrysEmlyn
29 Apr 2025 07:36
Forum: Blender Tools
Topic: New material from error [Solved]
Replies: 11
Views: 2098

Re: New material from error

Are there multiple looks assigned to the model that you are working with?
I've gotten that error before when I've set a texture for one look, but not the rest before attempting to export.
by KrysEmlyn
29 Apr 2025 07:11
Forum: General discussion about the game
Topic: Washington discussion
Replies: 2878
Views: 269110

Re: Washington discussion

The player doesn't even get close to where the Carbon River/Fairfax bridge is. There is a grated metal bridge on State Route 20 in Washington (listed as Rockport Bridge in the files) near Diablo Lake, but that is far away from the bridge in the linked article. And, to the best of my knowledge, the b...
by KrysEmlyn
28 Apr 2025 12:20
Forum: Help requests
Topic: About road signas
Replies: 2
Views: 194

Re: About road signas

Try looking at this location: "/material/road/signs1.dds"

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