To the best of my knowledge, you cannot use that road name as a condition for spawning.
These overlay items only have one purpose, and that is to put the icons onto the map.
They are not actually associated to any road items and vice versa.
Search found 465 matches
- 18 Apr 2024 22:44
- Forum: Help requests
- Topic: AI Traffic Spawn condition: constrain by road
- Replies: 1
- Views: 413
- 16 Apr 2024 20:11
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3411
- Views: 576272
Re: SCS Blender Tools
SCS will most likely release a new version of Blender Tools after version 1.50 is out to the public.
Right now, it's the experimental beta, so things are really unstable and aren't complete yet.
Once things have solidified properly, then they will update the tools.
Right now, it's the experimental beta, so things are really unstable and aren't complete yet.
Once things have solidified properly, then they will update the tools.
- 12 Apr 2024 19:41
- Forum: Help requests
- Topic: ETS 2 - 1.50 Beta - Change the Player (Company) Logo
- Replies: 2
- Views: 541
Re: ETS 2 - 1.50 Beta - Change the Player (Company) Logo
If your mod was simply replacing the DDS images before, you'll need to include both the DDS images and the TOBJ files for them starting with game version 1.50.
With version 1.50 of the game, if the game doesn't find the TOBJ files for the images, it won't load the DDS files at all.
With version 1.50 of the game, if the game doesn't find the TOBJ files for the images, it won't load the DDS files at all.
- 11 Apr 2024 19:59
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3411
- Views: 576272
Re: SCS Blender Tools
For whatever reason, it seems that you have to have the base.scs set as an "extra archive" to import things properly.
- 29 Mar 2024 18:11
- Forum: Help requests
- Topic: Map Editor (prefab, transports)
- Replies: 2
- Views: 418
Re: Map Editor (prefab, transports)
Trajectories do not work with traffic signals. Your best option would be to make a modified prefab with Blender and setting the paths that you do not want the trucks to be using to "small vehicles". The second best option would be to set a traffic area over each of the 4 right turn paths a...
- 26 Mar 2024 18:45
- Forum: Help center - player to player
- Topic: Ki traffic light problem
- Replies: 5
- Views: 705
Re: Ki traffic light problem
Some of the AI SCS trailers have the "no flare" variant of the rear light hookups assigned to them. As such, there will be no flare in the distance away from the player. It's mostly the cistern/tank type trailers that have this problem. The vehicle models used by the player uses that varia...
- 10 Mar 2024 00:59
- Forum: Help requests
- Topic: Map mods and Quiet traffic?
- Replies: 4
- Views: 477
Re: Map mods and Quiet traffic?
To create the busier traffic of cities, map designers will place traffic areas over the cities with one of the "city" traffic rules assigned to it. These "city" traffic rules connect to traffic rules in the "traffic_rules_spawn.sui" file which have higher spawn rates th...
- 09 Mar 2024 18:56
- Forum: Others
- Topic: Real companies, gas stations & billboards | V3.03 for 1.47-1.49 | All DLC
- Replies: 250
- Views: 107129
Re: Real companies, gas stations & billboards | V3.03 for 1.47-1.49 | All DLC
About the loves white letters, Im still looking for the file that changes them. Its not where I expect it to be. I believe those are editable signs with a hookup for the editable sign area on them. As such, there is no easy way to fix this issue in a way that doesn't affect other assets that are us...
- 09 Mar 2024 02:09
- Forum: Help center - player to player
- Topic: Incorrect model name format in Map Editor?
- Replies: 4
- Views: 338
Re: Incorrect model name format in Map Editor?
The correct format is unit names that are no more than 12 characters separated by a period.
- 01 Mar 2024 18:52
- Forum: Others
- Topic: Frosty Winter Weather Mod v5.0 [Upd: 06 Dec 2023]
- Replies: 388
- Views: 175849
Re: Frosty Winter Weather Mod v5.0 [Upd: 06 Dec 2023]
It will apply snow to all of the US, not just select areas.