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by axelrol
17 Apr 2024 06:52
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

TruckerKid wrote: 17 Apr 2024 01:50 New RV model in traffic:
And as usual without proper fakeshadow model :) Typical for SCS when they add new model in traffic (i don't blame them, no :) )
by axelrol
14 Apr 2024 09:30
Forum: Bugs 1.50 (Experimental Beta)
Topic: [1.50.0.83s]. Modesto - Flying Sign.
Replies: 0
Views: 282

[1.50.0.83s]. Modesto - Flying Sign.

Flying sign ;[14/04/2024 11:46:09] (sec-0027-0002);-107379;103.071;-5780.62;1.0297;-0.0425499

Game version: 1.50.0.83s

Flying sign in Modesto.
by axelrol
12 Apr 2024 06:57
Forum: General discussion about the game
Topic: Do you like the new UI?
Replies: 70
Views: 10459

Re: Do you like the new UI?

New UI seems ok to me :) I was using SISL's flat ui mod for a long since the first version and now i don't need it.
by axelrol
12 Apr 2024 06:56
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

MLH82 wrote: 11 Apr 2024 20:21 To my findings, .mat isnt always necesarry. As long as you dont want change the way the texture in show (wrap, clamp, mirrored).

Fixed my mod by only adding .tobj files, those seems absolute necesarry now.
Yep, only .tobj are needed.
by axelrol
11 Apr 2024 20:19
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

@Warryor3D, yeah, it looks like from 1.50 we now need to place both .mat and .tobj if we change default textures from base. Before 1.49 there is no need to place them in mod because game can read that textures.
by axelrol
11 Apr 2024 19:56
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

Now I can create a compatible DDS to remove the photo box in photo mode. here the form and example Installed Photoshop CC 2020, installed Nvidia Texture Tools (latest version). Now i can open .dds and change them so i changed alpha in that two textures (viewfinder.dds and photo_view.dds) saved it w...
by axelrol
11 Apr 2024 08:12
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

Still cant open .dds textures from unpacked base.scs in 1.50. Black screen on all channels. I use Photoshop CS 5.1 64-bit (yeah, i know its a bit old but anyway) with Nvidia DDS Utilities v8.55. Tried to uninstall DDS Utilities and install newer version of NVIDIA Texture Tools Exporter but as soon a...
by axelrol
09 Apr 2024 19:50
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

JUseeTV wrote: 09 Apr 2024 19:35 They changed the .dds format
Any solution how to work with .dds now? :)
by axelrol
09 Apr 2024 19:29
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 791
Views: 150836

Re: ATS 1.50 Update Experimental Beta Discussion

Unpacked new base.scs and trying to change some UI texture (for ex. in photo mode - viewfinder.dds). Got a black texture in photoshop. Did SCS change compression or something for dds? Every texture i opened i got black on all channels.
by axelrol
25 Feb 2024 17:53
Forum: Screenshots
Topic: Show your truck! [ETS2]
Replies: 23519
Views: 2597630

Re: Show your truck! [ETS2]

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