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by flight50
22 Apr 2024 21:01
Forum: General discussion about the game
Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Replies: 6876
Views: 875711

Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

oldmanclippy Sounds like the burning barrel upsets you just like I wish they stop adding stop signs at prefabs that don't have it. Gas stations do not have stop signs. There are specific times when one is added. If Google Maps does not show one, why is SCS showing one. Google maps is the best way t...
by flight50
22 Apr 2024 20:51
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 794
Views: 151925

Re: ATS 1.50 Update Experimental Beta Discussion

Yeah I too think it’s just a coincidence. After a little more thinking it came to me that the game engine is not able to apply different rules for vehicles that are still approaching the traffic light that is switching to red vs. those that have already entered the crossing. So for safety and simpl...
by flight50
22 Apr 2024 13:31
Forum: General discussion about the game
Topic: Engine upgrade and DX12 coming to ETS2 and ATS!
Replies: 506
Views: 93943

Re: Engine upgrade and DX12 coming to ETS2 and ATS!

Yeah it seems that both go hand in hand to me. Makes sense on what we have now is just the first layer of the foundation. It's the utilities under the foundation. Once multi core and the newer api's are added, that's the solid foundation in which features are built on.
by flight50
22 Apr 2024 13:21
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 794
Views: 151925

Re: ATS 1.50 Update Experimental Beta Discussion

I didn't say it had to do with hh, that's just when I noticed it. Something changed in how things got programmed.
by flight50
22 Apr 2024 12:21
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 794
Views: 151925

Re: ATS 1.50 Update Experimental Beta Discussion

Has it been fully identified why the AI stops at the line of sight when turning right on red (and sometimes even on green)? No, I’m not asking if it has been fixed. I want to know whether the reasons have been found out. I have always wondered that myself. It wasn't always like that though. They us...
by flight50
21 Apr 2024 23:02
Forum: General discussion about the game
Topic: Engine upgrade and DX12 coming to ETS2 and ATS!
Replies: 506
Views: 93943

Re: Engine upgrade and DX12 coming to ETS2 and ATS!

I'm honestly trying to figure out why people want to run something that isn't fully support right now anyways.
by flight50
21 Apr 2024 15:32
Forum: Feature Wishlist and Suggestions
Topic: Out of Production Truck Wishlist
Replies: 343
Views: 53810

Re: Out of Production Truck Wishlist

Because there weren't enough votes for it. There is a limit on how many can be in the poll. If one ever comes off this list, I can redo things.
by flight50
21 Apr 2024 14:34
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 794
Views: 151925

Re: ATS 1.50 Update Experimental Beta Discussion

1500hrs is very solid. Happy to hear it caught your attention. Many of us want the best out of ATS and that requires all cylinders. All areas need to be addressed. All ideas are welcome though. But some of us ask a lot of questions of validation is all. Most of us don't mean any harm, just present f...
by flight50
21 Apr 2024 14:12
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 794
Views: 151925

Re: ATS 1.50 Update Experimental Beta Discussion

I agree they can always tweak the game and add more or swap out stuff. But why wait for years when there's now. Some of us won't be here years from now. The depot request is no different than all the request I keep seeing for graphics and AA and all the other request for 1.50. Add this, do that. Me ...
by flight50
21 Apr 2024 08:46
Forum: General discussion about the game
Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Replies: 6876
Views: 875711

Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

^That's only new by name technically. Its a rebranded depot.....the same depot as before. Its still Voltison by appearance.

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